L L4D2node

CSheetSimulator::InitPosition

0x004b0170 · 682 bytes · __thiscall

_ZN15CSheetSimulator12InitPositionEi

Decompiled

undefined (2 params)

/* CSheetSimulator::InitPosition(int) */

void __thiscall CSheetSimulator::InitPosition(CSheetSimulator *this,int param_1)

{
  float *pfVar1;
  int iVar2;
  int iVar3;
  undefined4 *puVar4;
  float *pfVar5;
  longdouble lVar6;
  float fVar7;
  float fVar8;
  float local_7c;
  float local_78;
  float local_74;
  undefined1 local_70 [24];
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  float local_44;
  char local_3a;
  char local_39;
  
  iVar3 = param_1 * 0xc;
  (**(code **)(this + 0x48))
            (this + 0x60,*(int *)(this + 0x18) + iVar3,this + 0x78,this + 0x84,0x400b,
             *(undefined4 *)(this + 0x5c),local_70);
  if (local_44 < 1.0) {
    iVar2 = param_1 * 0x14;
    puVar4 = (undefined4 *)(*(int *)(this + 0x90) + iVar2);
    *puVar4 = local_58;
    puVar4[1] = local_54;
    puVar4[2] = local_50;
    puVar4[3] = local_4c;
    puVar4[4] = local_48;
    *(float *)(iVar2 + *(int *)(this + 0x90) + 0xc) =
         *(float *)(iVar2 + *(int *)(this + 0x90) + 0xc) + 6.0;
    pfVar1 = (float *)(iVar3 + *(int *)(this + 0x18));
    local_7c = *pfVar1 - *(float *)(this + 0x60);
    local_78 = pfVar1[1] - *(float *)(this + 100);
    local_74 = pfVar1[2] - *(float *)(this + 0x68);
    lVar6 = (longdouble)VectorNormalize((Vector *)&local_7c);
    pfVar1 = (float *)(*(int *)(this + 0x90) + iVar2);
    fVar7 = ((pfVar1[3] - (*(float *)(this + 100) * pfVar1[1] + *(float *)(this + 0x68) * pfVar1[2])
             ) - *pfVar1 * *(float *)(this + 0x60)) /
            (pfVar1[1] * local_78 + *pfVar1 * local_7c + pfVar1[2] * local_74);
    iVar3 = param_1 * 0x34 + *(int *)(this + 8);
    fVar8 = (float)(int)lVar6;
    if (fVar7 <= (float)(int)lVar6) {
      fVar8 = fVar7;
    }
    *(float *)(iVar3 + 4) = local_7c * fVar8 + *(float *)(this + 0x60);
    *(float *)(iVar3 + 8) = local_78 * fVar8 + *(float *)(this + 100);
    *(float *)(iVar3 + 0xc) = fVar8 * local_74 + *(float *)(this + 0x68);
    *(undefined1 *)(*(int *)(this + 0x94) + param_1) = 1;
    return;
  }
  if ((local_3a == '\0') && (local_39 == '\0')) {
    puVar4 = (undefined4 *)(iVar3 + *(int *)(this + 0x18));
    iVar3 = param_1 * 0x34 + *(int *)(this + 8);
    *(undefined4 *)(iVar3 + 4) = *puVar4;
    *(undefined4 *)(iVar3 + 8) = puVar4[1];
    *(undefined4 *)(iVar3 + 0xc) = puVar4[2];
    *(undefined1 *)(*(int *)(this + 0x94) + param_1) = 0;
    return;
  }
  *(undefined1 *)(*(int *)(this + 0x94) + param_1) = 1;
  pfVar5 = (float *)(iVar3 + *(int *)(this + 0x18));
  iVar3 = param_1 * 0x14;
  pfVar1 = (float *)(*(int *)(this + 0x90) + iVar3);
  *pfVar1 = *(float *)(this + 0x60) - *pfVar5;
  pfVar1[1] = *(float *)(this + 100) - pfVar5[1];
  pfVar1[2] = *(float *)(this + 0x68) - pfVar5[2];
  VectorNormalize((Vector *)(*(int *)(this + 0x90) + iVar3));
  pfVar1 = (float *)(*(int *)(this + 0x90) + iVar3);
  pfVar1[3] = *pfVar1 * *(float *)(this + 0x60) + pfVar1[1] * *(float *)(this + 100) + -6.0 +
              pfVar1[2] * *(float *)(this + 0x68);
  *(undefined1 *)(*(int *)(this + 0x90) + 0x10 + iVar3) = 3;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)