CSheetSimulator::TestVertAgainstPlane
0x004b0020 · 313 bytes · __thiscall
_ZN15CSheetSimulator20TestVertAgainstPlaneEiib
Decompiled
undefined (4 params)
/* CSheetSimulator::TestVertAgainstPlane(int, int, bool) */
void __thiscall
CSheetSimulator::TestVertAgainstPlane(CSheetSimulator *this,int param_1,int param_2,bool param_3)
{
float fVar1;
int iVar2;
int iVar3;
longdouble lVar4;
float local_6c;
float local_68;
float local_64;
float local_5c;
float local_58;
float local_54;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_2c;
undefined1 local_28;
undefined1 local_27;
if (*(char *)(*(int *)(this + 0x94) + param_2) != '\0') {
local_6c = *(float *)(this + 0x60);
local_68 = *(float *)(this + 100);
local_64 = *(float *)(this + 0x68);
iVar3 = param_1 * 0x34;
iVar2 = iVar3 + *(int *)(this + 8);
local_5c = *(float *)(iVar2 + 4) - local_6c;
local_58 = *(float *)(iVar2 + 8) - local_68;
local_54 = *(float *)(iVar2 + 0xc) - local_64;
local_2c = 0;
local_28 = 1;
local_34 = 0;
local_38 = 0;
local_3c = 0;
local_27 = local_58 * local_58 + local_54 * local_54 + local_5c * local_5c != 0.0;
local_44 = 0;
local_48 = 0;
local_4c = 0;
lVar4 = (longdouble)
IntersectRayWithPlane
((Ray_t *)&local_6c,(cplane_t *)(*(int *)(this + 0x90) + param_2 * 0x14));
fVar1 = (float)lVar4;
if ((((fVar1 <= 1.0) || (!param_3)) && (fVar1 < *(float *)(*(int *)(this + 8) + iVar3 + 0x30)))
&& (0.0 <= fVar1)) {
*(float *)(*(int *)(this + 8) + iVar3 + 0x30) = fVar1;
*(int *)(*(int *)(this + 8) + 0x2c + iVar3) = param_2;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.