L L4D2node

CSheetSimulator::GetPoint

0x004af950 · 31 bytes · __thiscall

_ZNK15CSheetSimulator8GetPointEii

Decompiled

undefined (3 params)

/* CSheetSimulator::GetPoint(int, int) const */

int __thiscall CSheetSimulator::GetPoint(CSheetSimulator *this,int param_1,int param_2)

{
  return (param_2 * *(int *)this + param_1) * 0x34 + *(int *)(this + 8) + 4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)