CSceneCache::Restore
0x004add90 · 797 bytes · __thiscall
_ZN11CSceneCache7RestoreER10CUtlBuffer
Decompiled
undefined (2 params)
/* CSceneCache::Restore(CUtlBuffer&) */
void __thiscall CSceneCache::Restore(CSceneCache *this,CUtlBuffer *param_1)
{
ushort uVar1;
int iVar2;
undefined2 uVar3;
char cVar4;
short sVar5;
int iVar6;
uint *puVar7;
uint uVar8;
int iVar9;
int in_GS_OFFSET;
uint local_228;
undefined4 local_224;
char local_220 [512];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (((byte)param_1[0x15] & 1) == 0) {
cVar4 = CUtlBuffer::CheckGet(param_1,4);
uVar8 = 0;
if (cVar4 != '\0') {
if (((byte)param_1[0x34] & 1) == 0) {
iVar9 = *(int *)(param_1 + 0xc);
uVar8 = *(uint *)(*(int *)param_1 + (iVar9 - *(int *)(param_1 + 0x20)));
}
else {
puVar7 = (uint *)((*(int *)(param_1 + 0xc) - *(int *)(param_1 + 0x20)) + *(int *)param_1);
if (puVar7 == (uint *)0x0) {
puVar7 = &local_228;
}
local_224 = local_228;
local_224._1_3_ = (undefined3)(local_228 >> 8);
local_224 = CONCAT31(local_224._1_3_,*(undefined1 *)((int)puVar7 + 3));
local_224._2_2_ = (undefined2)(local_228 >> 0x10);
local_224._0_2_ =
CONCAT11(*(undefined1 *)((int)puVar7 + 2),*(undefined1 *)((int)puVar7 + 3));
local_224._3_1_ = (undefined1)(local_228 >> 0x18);
local_224._0_3_ = CONCAT12(*(undefined1 *)((int)puVar7 + 1),(ushort)local_224);
local_224 = CONCAT13((char)*puVar7,(undefined3)local_224);
_V_memcpy(&local_228,&local_224,4);
iVar9 = *(int *)(param_1 + 0xc);
uVar8 = local_228;
}
*(int *)(param_1 + 0xc) = iVar9 + 4;
}
}
else {
local_228 = 0;
CUtlBuffer::Scanf(param_1,"%u",&local_228);
uVar8 = local_228;
}
*(uint *)(this + 4) = uVar8;
if (((byte)param_1[0x15] & 1) == 0) {
cVar4 = CUtlBuffer::CheckGet(param_1,2);
if (cVar4 == '\0') goto LAB_004adeff;
if (((byte)param_1[0x34] & 1) == 0) {
iVar9 = *(int *)(param_1 + 0xc);
uVar1 = *(ushort *)(*(int *)param_1 + (iVar9 - *(int *)(param_1 + 0x20)));
}
else {
puVar7 = (uint *)((*(int *)(param_1 + 0xc) - *(int *)(param_1 + 0x20)) + *(int *)param_1);
if (puVar7 == (uint *)0x0) {
puVar7 = &local_228;
}
uVar3 = local_224._2_2_;
local_224 = CONCAT22(local_224._2_2_,(ushort)local_228);
local_224 = CONCAT31(local_224._1_3_,*(undefined1 *)((int)puVar7 + 1));
local_224._0_2_ = CONCAT11((char)*puVar7,*(undefined1 *)((int)puVar7 + 1));
local_224 = CONCAT22(uVar3,(ushort)local_224);
_V_memcpy(&local_228,&local_224,2);
iVar9 = *(int *)(param_1 + 0xc);
uVar1 = (ushort)local_228;
}
*(int *)(param_1 + 0xc) = iVar9 + 2;
}
else {
local_228 = local_228 & 0xffff0000;
CUtlBuffer::Scanf(param_1,"%d",&local_228);
uVar1 = (ushort)local_228;
}
if (uVar1 != 0) {
iVar9 = 0;
do {
CUtlBuffer::GetString(param_1,local_220,0x200);
iVar6 = (**(code **)(*soundemitterbase + 0x1c))(soundemitterbase,local_220);
if (iVar6 != -1) {
iVar2 = *(int *)(this + 0x14);
sVar5 = (short)iVar6;
if (iVar2 < 1) {
LAB_004adecd:
local_224 = CONCAT22(local_224._2_2_,sVar5);
CUtlVector<unsigned_short,CUtlMemory<unsigned_short,int>>::InsertBefore
((CUtlVector<unsigned_short,CUtlMemory<unsigned_short,int>> *)(this + 8),iVar2,
(ushort *)&local_224);
}
else if (sVar5 != **(short **)(this + 8)) {
iVar6 = 0;
do {
iVar6 = iVar6 + 1;
if (iVar6 == iVar2) goto LAB_004adecd;
} while (sVar5 != (*(short **)(this + 8))[iVar6]);
if (iVar6 == -1) goto LAB_004adecd;
}
}
iVar9 = iVar9 + 1;
} while (iVar9 < (int)(uint)uVar1);
}
LAB_004adeff:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.