L L4D2node

CRestore::ReadAll

0x004acd00 · 37 bytes · __thiscall

_ZN8CRestore7ReadAllEPvP9datamap_t

Decompiled

undefined (3 params)

/* CRestore::ReadAll(void*, datamap_t*) */

void __thiscall CRestore::ReadAll(CRestore *this,void *param_1,datamap_t *param_2)

{
  DoReadAll(this,param_1,param_2,param_2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)