CRestore::ReadAll
0x004acd00 · 37 bytes · __thiscall
_ZN8CRestore7ReadAllEPvP9datamap_t
Decompiled
undefined (3 params)
/* CRestore::ReadAll(void*, datamap_t*) */
void __thiscall CRestore::ReadAll(CRestore *this,void *param_1,datamap_t *param_2)
{
DoReadAll(this,param_1,param_2,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.