CSaveRestoreBlockSet::ReadRestoreHeaders
0x004acb20 · 425 bytes · __thiscall
_ZN20CSaveRestoreBlockSet18ReadRestoreHeadersEP8IRestore
Decompiled
undefined (2 params)
/* CSaveRestoreBlockSet::ReadRestoreHeaders(IRestore*) */
void __thiscall
CSaveRestoreBlockSet::ReadRestoreHeaders(CSaveRestoreBlockSet *this,IRestore *param_1)
{
undefined4 *puVar1;
int *piVar2;
int iVar3;
char *__s2;
int iVar4;
int iVar5;
int iVar6;
char *__s1;
int local_34;
CSaveRestoreBlockSet *local_28;
undefined4 local_24;
undefined4 local_20;
iVar3 = (*(code *)**(undefined4 **)param_1)(param_1);
(**(code **)(*(int *)param_1 + 0x38))(param_1,this + 0x38,1,0,iVar3);
(**(code **)(*(int *)param_1 + 0x38))(param_1,this + 0x3c,1,0);
if (CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<SaveRestoreBlockHeader_t,CUtlMemory<SaveRestoreBlockHeader_t,int>>>(CUtlVector<SaveRestoreBlockHeader_t,CUtlMemory<SaveRestoreBlockHeader_t,int>>*)
::ops == '\0') {
iVar5 = __cxa_guard_acquire(&CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<SaveRestoreBlockHeader_t,CUtlMemory<SaveRestoreBlockHeader_t,int>>>(CUtlVector<SaveRestoreBlockHeader_t,CUtlMemory<SaveRestoreBlockHeader_t,int>>*)
::ops);
if (iVar5 != 0) {
CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<SaveRestoreBlockHeader_t,CUtlMemory<SaveRestoreBlockHeader_t,int>>>(CUtlVector<SaveRestoreBlockHeader_t,CUtlMemory<SaveRestoreBlockHeader_t,int>>*)
::ops = &PTR_Save_00c1d160;
__cxa_guard_release(&CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<SaveRestoreBlockHeader_t,CUtlMemory<SaveRestoreBlockHeader_t,int>>>(CUtlVector<SaveRestoreBlockHeader_t,CUtlMemory<SaveRestoreBlockHeader_t,int>>*)
::ops);
}
}
local_24 = 0;
local_20 = 0;
local_28 = this + 0x40;
(*(code *)CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<SaveRestoreBlockHeader_t,CUtlMemory<SaveRestoreBlockHeader_t,int>>>(CUtlVector<SaveRestoreBlockHeader_t,CUtlMemory<SaveRestoreBlockHeader_t,int>>*)
::ops[1])(&CUtlVectorDataopsInstantiator<10>::
GetDataOps<CUtlVector<SaveRestoreBlockHeader_t,CUtlMemory<SaveRestoreBlockHeader_t,int>>>(CUtlVector<SaveRestoreBlockHeader_t,CUtlMemory<SaveRestoreBlockHeader_t,int>>*)
::ops,&local_28,param_1);
local_34 = 0;
if (0 < *(int *)(this + 0x30)) {
do {
puVar1 = *(undefined4 **)(*(int *)(this + 0x24) + local_34 * 4);
__s2 = (char *)(**(code **)*puVar1)(puVar1);
iVar5 = *(int *)(this + 0x4c);
if (0 < iVar5) {
iVar6 = 0;
__s1 = *(char **)(this + 0x40);
do {
iVar4 = strcmp(__s1,__s2);
if (iVar4 == 0) {
if (*(int *)(__s1 + 0x20) != -1) {
(**(code **)(*(int *)param_1 + 4))(param_1,*(int *)(__s1 + 0x20) + iVar3);
piVar2 = *(int **)(*(int *)(this + 0x24) + local_34 * 4);
(**(code **)(*piVar2 + 0x18))(piVar2,param_1);
}
break;
}
iVar6 = iVar6 + 1;
__s1 = __s1 + 0x28;
} while (iVar6 != iVar5);
}
local_34 = local_34 + 1;
} while (local_34 < *(int *)(this + 0x30));
}
(**(code **)(*(int *)param_1 + 4))(param_1,iVar3 + *(int *)(this + 0x38));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.