L L4D2node

CRestore::SkipHeader

0x004ac620 · 30 bytes · __thiscall

_ZN8CRestore10SkipHeaderEv

Decompiled

undefined (1 param)

/* CRestore::SkipHeader() */

undefined2 __thiscall CRestore::SkipHeader(CRestore *this)

{
  undefined2 local_10 [6];
  
  (**(code **)(*(int *)this + 0x24))(this,local_10);
  return local_10[0];
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)