L L4D2node

IRestore::~IRestore

0x004ac600 · 14 bytes · __thiscall

_ZN8IRestoreD2Ev

Decompiled

undefined (1 param)

/* IRestore::~IRestore() */

void __thiscall IRestore::~IRestore(IRestore *this)

{
  *(undefined ***)this = &PTR___cxa_pure_virtual_00c1ce68;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)