CRestore::StartBlock
0x004ab8b0 · 73 bytes · __thiscall
_ZN8CRestore10StartBlockEP25SaveRestoreRecordHeader_t
Decompiled
undefined (2 params)
/* CRestore::StartBlock(SaveRestoreRecordHeader_t*) */
void __thiscall CRestore::StartBlock(CRestore *this,SaveRestoreRecordHeader_t *param_1)
{
int local_10;
(**(code **)(*(int *)this + 0x24))(this,param_1);
local_10 = (*(code *)**(undefined4 **)this)(this);
local_10 = local_10 + (uint)*(ushort *)param_1;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(this + 4),*(int *)(this + 0x10),&local_10);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.