CreateEntitiesInTransitionList
0x004ab6d0 · 385 bytes · __cdecl
_Z30CreateEntitiesInTransitionListP16CSaveRestoreDatai
Decompiled
undefined (2 params)
/* CreateEntitiesInTransitionList(CSaveRestoreData*, int) */
void CreateEntitiesInTransitionList(CSaveRestoreData *param_1,int param_2)
{
uint uVar1;
int *piVar2;
undefined4 *puVar3;
edict_t *peVar4;
char *pcVar5;
int iVar6;
int iVar7;
int iVar8;
bool bVar9;
if (*(int *)(param_1 + 0x574) < 1) {
return;
}
iVar8 = 0;
iVar7 = 0;
LAB_004ab6f8:
do {
while( true ) {
iVar6 = *(int *)(param_1 + 0x578) + iVar8;
*(undefined4 *)(iVar6 + 0x10) = 0xffffffff;
if ((*(int *)(iVar6 + 0x18) != 0) && (uVar1 = *(uint *)(iVar6 + 4), uVar1 != 0)) break;
LAB_004ab788:
iVar7 = iVar7 + 1;
iVar8 = iVar8 + 0x38;
if (*(int *)(param_1 + 0x574) <= iVar7) {
return;
}
}
pcVar5 = *(char **)(iVar6 + 0x20);
if (pcVar5 == (char *)0x0) {
iVar7 = iVar7 + 1;
iVar8 = iVar8 + 0x38;
Warning("Entity with data saved, but with no classname\n");
if (*(int *)(param_1 + 0x574) <= iVar7) {
return;
}
goto LAB_004ab6f8;
}
bVar9 = (param_2 & *(uint *)(iVar6 + 0x1c)) != 0;
if (((int)uVar1 < 1) || (*(int *)(gpGlobals + 0x14) < (int)uVar1)) {
if (bVar9) {
piVar2 = (int *)CreateEntityByName(pcVar5,-1,true);
goto LAB_004ab76a;
}
}
else if ((((uVar1 < 0x800) && (*(int *)(gpGlobals + 0x58) != 0)) &&
(peVar4 = (edict_t *)(uVar1 * 0x10 + *(int *)(gpGlobals + 0x58)),
((byte)*peVar4 & 2) == 0)) && (bVar9)) {
if (-1 < (int)*(uint *)(iVar6 + 0x1c)) {
Warning("ENTITY IS NOT A PLAYER: %d\n",iVar7);
pcVar5 = *(char **)(iVar6 + 0x20);
if (pcVar5 == (char *)0x0) {
pcVar5 = "";
}
}
piVar2 = (int *)CBasePlayer::CreatePlayer(pcVar5,peVar4);
LAB_004ab76a:
if (piVar2 != (int *)0x0) {
puVar3 = (undefined4 *)(**(code **)(*piVar2 + 0xc))(piVar2);
*(undefined4 *)(iVar6 + 0x10) = *puVar3;
goto LAB_004ab788;
}
}
*(undefined4 *)(iVar6 + 0x10) = 0xffffffff;
iVar7 = iVar7 + 1;
iVar8 = iVar8 + 0x38;
if (*(int *)(param_1 + 0x574) <= iVar7) {
return;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.