L L4D2node

CEntitySaveRestoreBlockHandler::RestoreEntity

0x004ab1a0 · 277 bytes · __cdecl

_ZN30CEntitySaveRestoreBlockHandler13RestoreEntityEP11CBaseEntityP8IRestoreP13entitytable_t

Decompiled

undefined (3 params)

/* CEntitySaveRestoreBlockHandler::RestoreEntity(CBaseEntity*, IRestore*, entitytable_t*) */

undefined4
CEntitySaveRestoreBlockHandler::RestoreEntity
          (CBaseEntity *param_1,IRestore *param_2,entitytable_t *param_3)

{
  char cVar1;
  int iVar2;
  int iVar3;
  char *pcVar4;
  undefined1 *puVar5;
  undefined1 *puVar6;
  char *pcVar7;
  undefined4 uVar8;
  
  uVar8 = 0;
  cVar1 = DoRestoreEntity((CEntitySaveRestoreBlockHandler *)param_1,(CBaseEntity *)param_2,
                          (IRestore *)param_3);
  if ((cVar1 != '\0') && (*(char **)(param_2 + 0x80) != (char *)0x0)) {
    iVar2 = GlobalEntity_GetIndex(*(char **)(param_2 + 0x80));
    if (iVar2 < 0) {
      puVar5 = *(undefined1 **)(param_2 + 0x7c);
      if (puVar5 == (undefined1 *)0x0) {
        puVar5 = &DAT_00d539c2;
      }
      puVar6 = *(undefined1 **)(param_2 + 0x80);
      if (puVar6 == (undefined1 *)0x0) {
        puVar6 = &DAT_00d539c2;
      }
      Warning("Global Entity %s (%s) not in table!!!\n",puVar6,puVar5);
      puVar5 = *(undefined1 **)(gpGlobals + 0x3c);
      if (puVar5 == (undefined1 *)0x0) {
        puVar5 = &DAT_00d539c2;
      }
      puVar6 = &DAT_00d539c2;
      if (*(undefined1 **)(param_2 + 0x80) != (undefined1 *)0x0) {
        puVar6 = *(undefined1 **)(param_2 + 0x80);
      }
      GlobalEntity_Add(puVar6,puVar5,1);
      return 0;
    }
    iVar3 = GlobalEntity_GetState(iVar2);
    if (iVar3 != 2) {
      pcVar4 = (char *)GlobalEntity_GetMap(iVar2);
      pcVar7 = "";
      if (*(char **)(gpGlobals + 0x3c) != (char *)0x0) {
        pcVar7 = *(char **)(gpGlobals + 0x3c);
      }
      if ((pcVar4 != pcVar7) && (iVar2 = _V_stricmp(pcVar7,pcVar4), iVar2 != 0)) {
        CBaseEntity::MakeDormant((CBaseEntity *)param_2);
        return 0;
      }
      return 0;
    }
    uVar8 = 0xffffffff;
  }
  return uVar8;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)