CEntitySaveRestoreBlockHandler::Save
0x004ab000 · 379 bytes · __thiscall
_ZN30CEntitySaveRestoreBlockHandler4SaveEP5ISave
Decompiled
undefined (2 params)
/* CEntitySaveRestoreBlockHandler::Save(ISave*) */
void __thiscall
CEntitySaveRestoreBlockHandler::Save(CEntitySaveRestoreBlockHandler *this,ISave *param_1)
{
uint uVar1;
int *piVar2;
int *piVar3;
int iVar4;
undefined4 uVar5;
int iVar6;
undefined *puVar7;
int iVar8;
CEntitySaveRestoreBlockHandler *pCVar9;
int local_30;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
iVar4 = (**(code **)(*(int *)param_1 + 0xbc))(param_1);
if (0 < *(int *)(iVar4 + 0x55c)) {
local_30 = 0;
do {
iVar8 = local_30 * 0x38 + *(int *)(iVar4 + 0x560);
uVar5 = (**(code **)(*(int *)param_1 + 0xc))(param_1);
*(undefined4 *)(iVar8 + 0x18) = 0;
puVar7 = g_pEntityList;
*(undefined4 *)(iVar8 + 0x14) = uVar5;
uVar1 = *(uint *)(iVar8 + 0x10);
if ((((uVar1 != 0xffffffff) &&
(puVar7 = puVar7 + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) &&
(piVar2 = *(int **)(puVar7 + 4), piVar2 != (int *)0x0)) {
iVar6 = (**(code **)(*piVar2 + 0xa4))(piVar2);
piVar3 = mdlcache;
if (-1 < iVar6) {
(**(code **)(*mdlcache + 0x68))(mdlcache);
*(int **)(iVar4 + 0x564) = piVar2;
/* try { // try from 004ab0d8 to 004ab125 has its CatchHandler @ 004ab188 */
(**(code **)(*piVar2 + 0xc4))(piVar2,param_1);
*(undefined4 *)(iVar4 + 0x564) = 0;
iVar6 = (**(code **)(*(int *)param_1 + 0xc))(param_1);
*(int *)(iVar8 + 0x18) = iVar6 - *(int *)(iVar8 + 0x14);
*(int *)(iVar8 + 0x20) = piVar2[0x1f];
*(int *)(iVar8 + 0x24) = piVar2[0x20];
uVar5 = (**(code **)(*piVar2 + 0x1c))(piVar2);
pCVar9 = this;
ModelSpaceLandmark((int)&local_28);
*(undefined4 *)(iVar8 + 0x28) = local_28;
*(undefined4 *)(iVar8 + 0x2c) = local_24;
*(undefined4 *)(iVar8 + 0x30) = local_20;
if (piVar2[0xc] != 0) {
iVar6 = piVar2[0xc] - *(int *)(gpGlobals + 0x58) >> 4;
if ((0 < iVar6) && (iVar6 <= *(int *)(gpGlobals + 0x14))) {
*(uint *)(iVar8 + 0x1c) = *(uint *)(iVar8 + 0x1c) | 0x80000000;
}
}
(**(code **)(*piVar3 + 0x6c))(piVar3,pCVar9,uVar5);
}
}
local_30 = local_30 + 1;
} while (local_30 < *(int *)(iVar4 + 0x55c));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.