L L4D2node

CEntitySaveRestoreBlockHandler::FindGlobalEntity

0x004aada0 · 182 bytes · __thiscall

_ZN30CEntitySaveRestoreBlockHandler16FindGlobalEntityE8string_tS0_

Decompiled

undefined (3 params)

/* CEntitySaveRestoreBlockHandler::FindGlobalEntity(string_t, string_t) */

CBaseEntity * __thiscall
CEntitySaveRestoreBlockHandler::FindGlobalEntity(undefined4 this,char *param_2,char *param_3)

{
  char cVar1;
  char *pcVar2;
  int iVar3;
  undefined1 *puVar4;
  char *pcVar5;
  CBaseEntity *this_00;
  
  this_00 = (CBaseEntity *)0x0;
  do {
    this_00 = (CBaseEntity *)CGlobalEntityList::NextEnt((CGlobalEntityList *)gEntList,this_00);
    if (this_00 == (CBaseEntity *)0x0) {
      return (CBaseEntity *)0x0;
    }
    pcVar2 = *(char **)(this_00 + 0x80);
    pcVar5 = "";
    if (param_3 != (char *)0x0) {
      pcVar5 = param_3;
    }
    if (pcVar2 == (char *)0x0) {
      pcVar2 = "";
    }
  } while ((pcVar5 != pcVar2) && (iVar3 = _V_stricmp(pcVar2,pcVar5), iVar3 != 0));
  pcVar2 = "";
  if (param_2 != (char *)0x0) {
    pcVar2 = param_2;
  }
  if ((pcVar2 != *(char **)(this_00 + 0x7c)) &&
     (cVar1 = CBaseEntity::ClassMatchesComplex(this_00,pcVar2), cVar1 == '\0')) {
    puVar4 = *(undefined1 **)(this_00 + 0x7c);
    pcVar2 = "";
    if (param_2 != (char *)0x0) {
      pcVar2 = param_2;
    }
    if (puVar4 == (undefined1 *)0x0) {
      puVar4 = &DAT_00d539c2;
    }
    if (param_3 == (char *)0x0) {
      param_3 = "";
    }
    this_00 = (CBaseEntity *)0x0;
    Warning("Global entity found %s, wrong class %s [expects class %s]\n",param_3,puVar4,pcVar2);
  }
  return this_00;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)