CRestore::EntityFromIndex
0x004aa0a0 · 119 bytes · __thiscall
_ZN8CRestore15EntityFromIndexEi
Decompiled
undefined (2 params)
/* CRestore::EntityFromIndex(int) */
undefined4 __thiscall CRestore::EntityFromIndex(CRestore *this,int param_1)
{
int iVar1;
int iVar2;
uint uVar3;
int *piVar4;
int iVar5;
undefined *puVar6;
iVar1 = *(int *)(this + 0x1c);
if (((iVar1 != 0) && (-1 < param_1)) && (0 < *(int *)(iVar1 + 0x55c))) {
piVar4 = *(int **)(iVar1 + 0x560);
iVar5 = 0;
iVar2 = *piVar4;
while (iVar2 != param_1) {
piVar4 = piVar4 + 0xe;
iVar5 = iVar5 + 1;
if (iVar5 == *(int *)(iVar1 + 0x55c)) {
return 0;
}
iVar2 = *piVar4;
}
uVar3 = piVar4[4];
if (((uVar3 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar3 >> 0xc)) {
return *(undefined4 *)(puVar6 + 4);
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.