CRestore::ReadData
0x004a9d50 · 135 bytes · __thiscall
_ZN8CRestore8ReadDataEPcii
Decompiled
undefined (4 params)
/* CRestore::ReadData(char*, int, int) */
int __thiscall CRestore::ReadData(CRestore *this,char *param_1,int param_2,int param_3)
{
if (param_3 == 0) {
BufferReadBytes(this,param_1,param_2);
if (-1 < param_2) {
return param_2;
}
}
else {
if (param_3 <= param_2) {
BufferReadBytes(this,param_1,param_3);
return param_3;
}
BufferReadBytes(this,param_1,param_2);
}
BufferReadBytes(this,(char *)0x0,param_3 - param_2);
return param_2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.