L L4D2node

CRestore::ReadVMatrixWorldspace

0x004a9760 · 198 bytes · __cdecl

_ZN8CRestore21ReadVMatrixWorldspaceEP7VMatrixii

Decompiled

undefined (3 params)

/* CRestore::ReadVMatrixWorldspace(VMatrix*, int, int) */

int CRestore::ReadVMatrixWorldspace(VMatrix *param_1,int param_2,int param_3)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float *pfVar4;
  int iVar5;
  VMatrix local_5c [76];
  
  pfVar4 = (float *)&vec3_origin;
  if (*(int *)(*(int *)(param_1 + 0x1c) + 0x504) != 0) {
    pfVar4 = (float *)(*(int *)(param_1 + 0x1c) + 0x51c);
  }
  fVar1 = *pfVar4;
  fVar2 = pfVar4[1];
  fVar3 = pfVar4[2];
  if (0 < param_3) {
    iVar5 = 0;
    do {
      iVar5 = iVar5 + 1;
      BufferReadBytes((CRestore *)param_1,(char *)local_5c,0x40);
      VMatrix::operator=((VMatrix *)param_2,local_5c);
      *(float *)(param_2 + 0xc) = fVar1 + *(float *)(param_2 + 0xc);
      *(float *)(param_2 + 0x1c) = fVar2 + *(float *)(param_2 + 0x1c);
      *(float *)(param_2 + 0x2c) = fVar3 + *(float *)(param_2 + 0x2c);
      param_2 = (int)(param_2 + 0x40);
    } while (iVar5 != param_3);
  }
  return param_3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)