L L4D2node

CRestore::ReadShort

0x004a96a0 · 44 bytes · __thiscall

_ZN8CRestore9ReadShortEv

Decompiled

undefined (1 param)

/* CRestore::ReadShort() */

undefined2 __thiscall CRestore::ReadShort(CRestore *this)

{
  undefined2 local_e [5];
  
  local_e[0] = 0;
  BufferReadBytes(this,(char *)local_e,2);
  return local_e[0];
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)