L L4D2node

CRestore::BufferPointer

0x004a9610 · 22 bytes · __thiscall

_ZN8CRestore13BufferPointerEv

Decompiled

undefined (1 param)

/* CRestore::BufferPointer() */

undefined4 __thiscall CRestore::BufferPointer(CRestore *this)

{
  if (*(int *)(this + 0x18) != 0) {
    return *(undefined4 *)(*(int *)(this + 0x18) + 4);
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)