CRestore::ShouldReadField
0x004a94c0 · 45 bytes · __thiscall
_ZN8CRestore15ShouldReadFieldEP17typedescription_t
Decompiled
undefined (2 params)
/* CRestore::ShouldReadField(typedescription_t*) */
ushort __thiscall CRestore::ShouldReadField(CRestore *this,typedescription_t *param_1)
{
ushort uVar1;
uVar1 = 0;
if (((*(ushort *)(param_1 + 0xe) & 2) != 0) && (uVar1 = 1, *(int *)(this + 0x20) != 0)) {
uVar1 = *(ushort *)(param_1 + 0xe) & 1 ^ 1;
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.