CSave::WriteEdictPtr
0x004a8b30 · 113 bytes · __thiscall
_ZN5CSave13WriteEdictPtrEPP7edict_ti
Decompiled
undefined (3 params)
/* CSave::WriteEdictPtr(edict_t**, int) */
void __thiscall CSave::WriteEdictPtr(CSave *this,edict_t **param_1,int param_2)
{
undefined4 uVar1;
int iVar2;
undefined4 local_101c [1027];
if (0 < param_2) {
iVar2 = 0;
do {
uVar1 = EntityIndex(this,param_1[iVar2]);
local_101c[iVar2] = uVar1;
iVar2 = iVar2 + 1;
if (0x3ff < iVar2) break;
} while (iVar2 < param_2);
}
(**(code **)(*(int *)this + 0x2c))(this,local_101c,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.