L L4D2node

CSave::WriteQuaternion

0x004a85e0 · 61 bytes · __thiscall

_ZN5CSave15WriteQuaternionEPKcPK10Quaternioni

Decompiled

undefined (4 params)

/* CSave::WriteQuaternion(char const*, Quaternion const*, int) */

void __thiscall CSave::WriteQuaternion(CSave *this,char *param_1,Quaternion *param_2,int param_3)

{
  WriteHeader(this,param_1,param_3 << 4);
  BufferData(this,(char *)param_2,param_3 << 4);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)