L L4D2node

CSave::WriteTick

0x004a8500 · 70 bytes · __thiscall

_ZN5CSave9WriteTickEPKcPKii

Decompiled

undefined (4 params)

/* CSave::WriteTick(char const*, int const*, int) */

void __thiscall CSave::WriteTick(CSave *this,char *param_1,int *param_2,int param_3)

{
  WriteHeader(this,param_1,param_3 * 4);
                    /* WARNING: Could not recover jumptable at 0x004a8544. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*(int *)this + 0x98))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)