L L4D2node

CSave::WriteMatrix3x4Worldspace

0x004a83e0 · 64 bytes · __thiscall

_ZN5CSave24WriteMatrix3x4WorldspaceEPKcPK11matrix3x4_ti

Decompiled

undefined (4 params)

/* CSave::WriteMatrix3x4Worldspace(char const*, matrix3x4_t const*, int) */

void __thiscall
CSave::WriteMatrix3x4Worldspace(CSave *this,char *param_1,matrix3x4_t *param_2,int param_3)

{
  WriteHeader(this,param_1,param_3 * 0x30);
  WriteMatrix3x4Worldspace(this,param_2,param_3);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)