CSave::WriteVMatrixWorldspace
0x004a83a0 · 63 bytes · __thiscall
_ZN5CSave22WriteVMatrixWorldspaceEPKcPK7VMatrixi
Decompiled
undefined (4 params)
/* CSave::WriteVMatrixWorldspace(char const*, VMatrix const*, int) */
void __thiscall
CSave::WriteVMatrixWorldspace(CSave *this,char *param_1,VMatrix *param_2,int param_3)
{
WriteHeader(this,param_1,param_3 << 6);
WriteVMatrixWorldspace(this,param_2,param_3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.