L L4D2node

CSave::WriteInterval

0x004a8160 · 13 bytes · __thiscall

_ZN5CSave13WriteIntervalEPK10interval_ti

Decompiled

undefined (3 params)

/* CSave::WriteInterval(interval_t const*, int) */

void __thiscall CSave::WriteInterval(CSave *this,interval_t *param_1,int param_2)

{
  BufferData(this,(char *)param_1,param_2 << 3);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)