L L4D2node

CSave::WriteEntityPtr

0x004a6c80 · 518 bytes · __thiscall

_ZN5CSave14WriteEntityPtrEPP11CBaseEntityi

Decompiled

undefined (3 params)

/* CSave::WriteEntityPtr(CBaseEntity**, int) */

void __thiscall CSave::WriteEntityPtr(CSave *this,CBaseEntity **param_1,int param_2)

{
  int *piVar1;
  CBaseEntity *pCVar2;
  int iVar3;
  uint uVar4;
  int *piVar5;
  uint uVar6;
  undefined4 uVar7;
  uint uVar8;
  int iVar9;
  undefined4 *puVar10;
  undefined *puVar11;
  undefined4 *local_1044;
  int local_103c;
  CBaseEntity *local_1024 [2];
  undefined4 local_101c [1027];
  
  if (0 < param_2) {
    local_103c = 0;
    do {
      pCVar2 = param_1[local_103c];
      iVar3 = *(int *)(this + 0x1c);
      if (pCVar2 == (CBaseEntity *)0x0) {
LAB_004a6e4c:
        uVar7 = 0xffffffff;
      }
      else {
        if (*(int *)(iVar3 + 0x574) < 1) {
LAB_004a6d01:
          if (0 < *(int *)(iVar3 + 0x55c)) {
            puVar10 = *(undefined4 **)(iVar3 + 0x560);
            iVar9 = 0;
            do {
              uVar6 = puVar10[4];
              if ((((uVar6 != 0xffffffff) &&
                   (puVar11 = g_pEntityList + (uVar6 & 0xfff) * 0x10,
                   puVar11 != (undefined *)0xfffffffc)) && (*(uint *)(puVar11 + 8) == uVar6 >> 0xc))
                 && (pCVar2 == *(CBaseEntity **)(puVar11 + 4))) {
                uVar7 = *puVar10;
                goto LAB_004a6d8f;
              }
              iVar9 = iVar9 + 1;
              puVar10 = puVar10 + 0xe;
            } while (iVar9 != *(int *)(iVar3 + 0x55c));
          }
          goto LAB_004a6e4c;
        }
        piVar5 = (int *)(*(int *)(iVar3 + 0x568) + 0xc);
        piVar1 = piVar5 + *(int *)(iVar3 + 0x574) * 5;
        iVar9 = 0;
        do {
          iVar9 = iVar9 + *piVar5;
          piVar5 = piVar5 + 5;
        } while (piVar5 != piVar1);
        if (iVar9 == 0) goto LAB_004a6d01;
        local_1024[0] = pCVar2;
        uVar6 = Hash4(local_1024);
        if (*(char *)(iVar3 + 0x57e) == '\0') {
          uVar6 = uVar6 % *(uint *)(iVar3 + 0x574);
        }
        else {
          uVar6 = uVar6 & *(uint *)(iVar3 + 0x580);
        }
        piVar1 = (int *)(*(int *)(iVar3 + 0x568) + uVar6 * 0x14);
        uVar4 = piVar1[3];
        if ((int)uVar4 < 1) {
          if (uVar4 == 0) goto LAB_004a6e4c;
          uVar8 = 0;
        }
        else {
          piVar1 = (int *)*piVar1;
          uVar8 = 0;
          pCVar2 = (CBaseEntity *)*piVar1;
          while (pCVar2 != local_1024[0]) {
            uVar8 = uVar8 + 1;
            if (uVar8 == uVar4) goto LAB_004a6e4c;
            pCVar2 = (CBaseEntity *)piVar1[uVar8 * 2];
          }
        }
        uVar6 = uVar6 << 0x10 | uVar8;
        if (uVar6 == 0xffffffff) goto LAB_004a6e4c;
        uVar7 = *(undefined4 *)
                 (*(int *)(*(int *)(iVar3 + 0x568) + (uVar6 >> 0x10) * 0x14) + 4 +
                 (uVar8 & 0xffff) * 8);
      }
LAB_004a6d8f:
      iVar3 = local_103c + 1;
      local_101c[local_103c] = uVar7;
    } while ((iVar3 < 0x400) && (local_103c = iVar3, iVar3 < param_2));
  }
  local_1044 = local_101c;
  (**(code **)(*(int *)this + 0x2c))(this,local_1044,param_2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)