CRestore::StartBlock
0x004a63a0 · 70 bytes · __thiscall
_ZN8CRestore10StartBlockEPc
Decompiled
undefined (2 params)
/* CRestore::StartBlock(char*) */
void __thiscall CRestore::StartBlock(CRestore *this,char *param_1)
{
char *pcVar1;
undefined1 local_10 [2];
undefined2 local_e;
(**(code **)(*(int *)this + 0x14))(this,local_10);
pcVar1 = (char *)(**(code **)(*(int *)this + 0x2c))(this,local_e);
V_strncpy(param_1,pcVar1,0x20);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.