CHangRope::GetNodeForces
0x004a5a90 · 27 bytes · __cdecl
_ZN9CHangRope13GetNodeForcesEPN14CSimplePhysics5CNodeEiP6Vector
Decompiled
undefined (3 params)
/* CHangRope::GetNodeForces(CSimplePhysics::CNode*, int, Vector*) */
void CHangRope::GetNodeForces(CNode *param_1,int param_2,Vector *param_3)
{
undefined4 *in_stack_00000010;
*in_stack_00000010 = 0;
in_stack_00000010[1] = 0;
in_stack_00000010[2] = 0xc4bb8000;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.