CBaseAnimating::TransferDissolveFrom
0x004a52a0 · 842 bytes · __thiscall
_ZN14CBaseAnimating20TransferDissolveFromEPS_
Decompiled
undefined (2 params)
/* CBaseAnimating::TransferDissolveFrom(CBaseAnimating*) */
void __thiscall CBaseAnimating::TransferDissolveFrom(CBaseAnimating *this,CBaseAnimating *param_1)
{
float fVar1;
float fVar2;
float fVar3;
uint uVar4;
CBaseEdict *pCVar5;
int iVar6;
int iVar7;
int iVar8;
int iVar9;
undefined *puVar10;
if (((param_1 != (CBaseAnimating *)0x0) && (((byte)param_1[0x153] & 0x10) != 0)) &&
(iVar6 = CEntityDissolve::Create((CBaseEntity *)this,(CBaseEntity *)param_1), iVar6 != 0)) {
CBaseEntity::AddFlag((CBaseEntity *)this,0x10000000);
puVar10 = g_pEntityList;
*(undefined4 *)(this + 0x48c) = *(undefined4 *)(param_1 + 0x48c);
uVar4 = *(uint *)(param_1 + 0x224);
if (((uVar4 != 0xffffffff) &&
(puVar10 = puVar10 + (uVar4 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar10 + 8) == uVar4 >> 0xc &&
((*(int *)(puVar10 + 4) != 0 &&
(iVar7 = __dynamic_cast(*(int *)(puVar10 + 4),&CBaseEntity::typeinfo,
&CEntityDissolve::typeinfo,0), iVar7 != 0)))))) {
fVar1 = *(float *)(iVar7 + 0x460);
fVar2 = *(float *)(iVar7 + 0x464);
fVar3 = *(float *)(iVar7 + 0x468);
if ((fVar1 != *(float *)(iVar6 + 0x460)) ||
((fVar2 != *(float *)(iVar6 + 0x464) || (fVar3 != *(float *)(iVar6 + 0x468))))) {
if (*(char *)(iVar6 + 0x6c) == '\0') {
pCVar5 = *(CBaseEdict **)(iVar6 + 0x30);
if (pCVar5 != (CBaseEdict *)0x0) {
*(uint *)pCVar5 = *(uint *)pCVar5 | 0x101;
iVar9 = CBaseEdict::GetChangeAccessor(pCVar5);
*(undefined2 *)(iVar9 + 2) = 0;
}
}
else {
*(byte *)(iVar6 + 0x70) = *(byte *)(iVar6 + 0x70) | 1;
}
*(float *)(iVar6 + 0x460) = fVar1;
*(float *)(iVar6 + 0x464) = fVar2;
*(float *)(iVar6 + 0x468) = fVar3;
}
iVar9 = *(int *)(iVar7 + 0x45c);
if (iVar9 != *(int *)(iVar6 + 0x45c)) {
if (*(char *)(iVar6 + 0x6c) == '\0') {
pCVar5 = *(CBaseEdict **)(iVar6 + 0x30);
if (pCVar5 != (CBaseEdict *)0x0) {
*(uint *)pCVar5 = *(uint *)pCVar5 | 0x101;
iVar8 = CBaseEdict::GetChangeAccessor(pCVar5);
*(undefined2 *)(iVar8 + 2) = 0;
}
}
else {
*(byte *)(iVar6 + 0x70) = *(byte *)(iVar6 + 0x70) | 1;
}
*(int *)(iVar6 + 0x45c) = iVar9;
iVar9 = *(int *)(iVar7 + 0x45c);
}
if (iVar9 == 3) {
iVar7 = *(int *)(iVar7 + 0x46c);
if (iVar7 != *(int *)(iVar6 + 0x46c)) {
if (*(char *)(iVar6 + 0x6c) == '\0') {
pCVar5 = *(CBaseEdict **)(iVar6 + 0x30);
if (pCVar5 != (CBaseEdict *)0x0) {
*(uint *)pCVar5 = *(uint *)pCVar5 | 0x101;
iVar9 = CBaseEdict::GetChangeAccessor(pCVar5);
*(undefined2 *)(iVar9 + 2) = 0;
}
}
else {
*(byte *)(iVar6 + 0x70) = *(byte *)(iVar6 + 0x70) | 1;
}
*(int *)(iVar6 + 0x46c) = iVar7;
}
if (*(float *)(iVar6 + 0x454) != 0.2) {
if (*(char *)(iVar6 + 0x6c) == '\0') {
pCVar5 = *(CBaseEdict **)(iVar6 + 0x30);
if (pCVar5 != (CBaseEdict *)0x0) {
*(uint *)pCVar5 = *(uint *)pCVar5 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar5);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
*(byte *)(iVar6 + 0x70) = *(byte *)(iVar6 + 0x70) | 1;
}
*(undefined4 *)(iVar6 + 0x454) = 0x3e4ccccd;
}
if (*(float *)(iVar6 + 0x44c) != 0.1) {
if (*(char *)(iVar6 + 0x6c) == '\0') {
pCVar5 = *(CBaseEdict **)(iVar6 + 0x30);
if (pCVar5 != (CBaseEdict *)0x0) {
*(uint *)pCVar5 = *(uint *)pCVar5 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar5);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
*(byte *)(iVar6 + 0x70) = *(byte *)(iVar6 + 0x70) | 1;
}
*(undefined4 *)(iVar6 + 0x44c) = 0x3dcccccd;
}
if (*(float *)(iVar6 + 0x450) != 0.05) {
if (*(char *)(iVar6 + 0x6c) == '\0') {
pCVar5 = *(CBaseEdict **)(iVar6 + 0x30);
if (pCVar5 != (CBaseEdict *)0x0) {
*(uint *)pCVar5 = *(uint *)pCVar5 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar5);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
*(byte *)(iVar6 + 0x70) = *(byte *)(iVar6 + 0x70) | 1;
}
*(undefined4 *)(iVar6 + 0x450) = 0x3d4ccccd;
}
if (*(float *)(iVar6 + 0x448) != 0.1) {
if (*(char *)(iVar6 + 0x6c) == '\0') {
pCVar5 = *(CBaseEdict **)(iVar6 + 0x30);
if (pCVar5 != (CBaseEdict *)0x0) {
*(uint *)pCVar5 = *(uint *)pCVar5 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar5);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
*(byte *)(iVar6 + 0x70) = *(byte *)(iVar6 + 0x70) | 1;
}
*(undefined4 *)(iVar6 + 0x448) = 0x3dcccccd;
}
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.