CRagdoll2::Create
0x004a2320 · 629 bytes · __thiscall
_ZN9CRagdoll26CreateERK15ragdollparams_tP10C_Infected
Decompiled
undefined (3 params)
/* CRagdoll2::Create(ragdollparams_t const&, C_Infected*) */
void __thiscall CRagdoll2::Create(CRagdoll2 *this,ragdollparams_t *param_1,C_Infected *param_2)
{
cache_ragdoll_t *pcVar1;
vcollide_t *pvVar2;
char cVar3;
CSyncCreator *this_00;
int *piVar4;
cache_ragdoll_t *pcVar5;
int iVar6;
CRagdoll2 *pCVar7;
int in_GS_OFFSET;
char local_84 [100];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
pCVar7 = this + 8;
for (iVar6 = 0x218; iVar6 != 0; iVar6 = iVar6 + -1) {
*(undefined4 *)pCVar7 = 0;
pCVar7 = pCVar7 + 4;
}
this[0xc] = *(CRagdoll2 *)(param_1 + 0x34);
pvVar2 = *(vcollide_t **)(param_1 + 4);
if ((pvVar2 != (vcollide_t *)0x0) && ((*(ushort *)pvVar2 & 0x7fff) < 0x19)) {
pcVar5 = *(cache_ragdoll_t **)(pvVar2 + 0xc);
if (pcVar5 == (cache_ragdoll_t *)0x0) {
pcVar5 = (cache_ragdoll_t *)
ParseRagdollIntoCache(*(CStudioHdr **)(param_1 + 8),pvVar2,*(int *)(param_1 + 0xc));
}
piVar4 = modelinfo;
*(cache_ragdoll_t **)(this + 0x8ac) = pcVar5;
iVar6 = (**(code **)(*piVar4 + 0x1c))(piVar4,*(undefined4 *)(param_1 + 0xc));
*(int *)(this + 0x8a4) = iVar6;
if (iVar6 != 0) {
if (*(int *)(g_cv_phys2_ragdoll_log._28_4_ + 0x30) != 0) {
piVar4 = (int *)(**(code **)(*g_pPhysics2 + 0x24))(g_pPhysics2,1);
s_pRecorder = (int *)(**(code **)(*piVar4 + 0x40))(piVar4,0,0);
}
AdjustScale((ragdollparams_t *)this);
if ((*(short **)(this + 0x8a4) != (short *)0x0) && (**(short **)(this + 0x8a4) != 0)) {
this_00 = ::operator_new(0x54);
CSyncCreator::CSyncCreator(this_00,this,pcVar5,param_1,param_2);
pcVar1 = pcVar5 + 0x20;
*(CSyncCreator **)(this + 0x8b8) = this_00;
PrepareAddSolids(this,param_1,pcVar1,(int)*(short *)(pcVar5 + 0x18),
pcVar1 + *(short *)(pcVar5 + 0x18) * 0x38,(int)*(short *)(pcVar5 + 0x1a),
pcVar1 + *(short *)(pcVar5 + 0x18) * 0x38 + *(short *)(pcVar5 + 0x1a) * 100
,*(undefined4 *)(this_00 + 0x2c),*(undefined4 *)(this_00 + 0x30));
(**(code **)(*g_pPhys2World + 200))(g_pPhys2World,*(undefined4 *)(this + 0x8b8));
if (s_pRecorder != (int *)0x0) {
V_snprintf(local_84,100,"d:/ragdoll/%03d.xml",s_globalCount);
cVar3 = (**(code **)(*s_pRecorder + 0x10))(s_pRecorder,local_84);
if (cVar3 == '\0') {
Warning("Cannot save file %s\n",local_84);
}
piVar4 = (int *)(**(code **)(*g_pPhysics2 + 0x24))(g_pPhysics2,1);
(**(code **)(*piVar4 + 0x48))(piVar4,s_pRecorder,0);
s_pRecorder = (int *)0x0;
}
}
}
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.