CreateRagdoll2
0x004a1bf0 · 60 bytes · unknown
_Z14CreateRagdoll2v
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CreateRagdoll2() */
void CreateRagdoll2(void)
{
undefined4 *puVar1;
puVar1 = operator_new(0x8bc);
*puVar1 = &PTR__CRagdoll2_00c1c0c8;
puVar1[1] = &DAT_00c1c124;
puVar1[0x21f] = 0xff7fffff;
puVar1[2] = 0;
puVar1[0x21b] = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.