ToVector
0x004a1a70 · 41 bytes · __cdecl
_Z8ToVectorRKDv4_f
Decompiled
undefined (1 param)
/* ToVector(float __vector const&) */
void ToVector(float *param_1)
{
float fVar1;
float fVar2;
float *in_stack_00000008;
fVar1 = in_stack_00000008[1];
fVar2 = *in_stack_00000008;
param_1[2] = in_stack_00000008[2];
param_1[1] = fVar1;
*param_1 = fVar2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.