L L4D2node

ToVector

0x004a1a70 · 41 bytes · __cdecl

_Z8ToVectorRKDv4_f

Decompiled

undefined (1 param)

/* ToVector(float __vector const&) */

void ToVector(float *param_1)

{
  float fVar1;
  float fVar2;
  float *in_stack_00000008;
  
  fVar1 = in_stack_00000008[1];
  fVar2 = *in_stack_00000008;
  param_1[2] = in_stack_00000008[2];
  param_1[1] = fVar1;
  *param_1 = fVar2;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)