L L4D2node

CRagdoll2::AddConstraints

0x004a14e0 · 970 bytes · __thiscall

_ZN9CRagdoll214AddConstraintsEfP20cache_ragdollsolid_tiPK25cache_ragdollconstraint_ti

Decompiled

undefined (6 params)

/* CRagdoll2::AddConstraints(float, cache_ragdollsolid_t*, int, cache_ragdollconstraint_t const*,
   int) */

void __thiscall
CRagdoll2::AddConstraints
          (CRagdoll2 *this,float param_1,cache_ragdollsolid_t *param_2,int param_3,
          cache_ragdollconstraint_t *param_4,int param_5)

{
  int *piVar1;
  int iVar2;
  undefined4 uVar3;
  int iVar4;
  int iVar5;
  bool bVar6;
  undefined4 local_d0;
  undefined4 local_cc;
  undefined4 local_c8;
  undefined4 local_c4;
  undefined4 local_c0;
  undefined1 local_bc;
  matrix3x4_t local_b8 [48];
  undefined4 local_88;
  undefined4 local_84;
  undefined4 local_80;
  float local_7c;
  undefined4 local_78;
  undefined4 local_74;
  undefined4 local_70;
  float local_6c;
  undefined4 local_68;
  undefined4 local_64;
  undefined4 local_60;
  float local_5c;
  int local_58;
  int local_54;
  float local_50;
  float local_4c;
  undefined4 local_48;
  float local_44;
  float local_40;
  float local_3c;
  undefined4 local_38;
  float local_34;
  float local_30;
  float local_2c;
  undefined4 local_28;
  float local_24;
  undefined1 local_20;
  undefined1 local_1f;
  undefined1 local_1e;
  
  if (((*(int *)(this + 8) != 0) && (*(int *)(phys2_ragdoll_create_constraints._28_4_ + 0x30) != 0))
     && (0 < param_5)) {
    iVar5 = 0;
    do {
      local_1f = 1;
      local_cc = 0;
      local_c8 = 0;
      local_d0 = 0x3f800000;
      local_c4 = 0x3f800000;
      local_c0 = 0x3f800000;
      local_bc = 1;
      SetIdentityMatrix(local_b8);
      SetIdentityMatrix((matrix3x4_t *)&local_88);
      local_58 = -1;
      local_54 = -1;
      local_50 = 0.0;
      local_4c = 0.0;
      local_48 = 0;
      local_44 = 0.0;
      local_40 = 0.0;
      local_3c = 0.0;
      local_38 = 0;
      local_34 = 0.0;
      local_30 = 0.0;
      local_2c = 0.0;
      local_28 = 0;
      local_24 = 0.0;
      local_20 = 0;
      local_1e = 0;
      _V_memcpy(&local_50,param_4,0x30);
      if (0.0 < param_1) {
        local_44 = local_44 * param_1;
        local_34 = local_34 * param_1;
        local_24 = local_24 * param_1;
      }
      iVar2 = (int)*(short *)(param_2 + *(short *)(param_4 + 0x60) * 0x38 + 0x34);
      iVar4 = (int)*(short *)(param_2 + *(short *)(param_4 + 0x62) * 0x38 + 0x34);
      if (((iVar2 < *(int *)(this + 8)) && (iVar4 < *(int *)(this + 8))) &&
         ((*(int *)(this + iVar4 * 0x54 + 0x24) != 0 && (*(int *)(this + iVar2 * 0x54 + 0x24) != 0))
         )) {
        local_88 = *(undefined4 *)(param_4 + 0x30);
        local_5c = *(float *)(this + 0x8a8);
        local_84 = *(undefined4 *)(param_4 + 0x34);
        local_1e = 1;
        local_80 = *(undefined4 *)(param_4 + 0x38);
        local_78 = *(undefined4 *)(param_4 + 0x40);
        local_7c = *(float *)(param_4 + 0x3c) * local_5c;
        local_74 = *(undefined4 *)(param_4 + 0x44);
        local_70 = *(undefined4 *)(param_4 + 0x48);
        local_68 = *(undefined4 *)(param_4 + 0x50);
        local_6c = *(float *)(param_4 + 0x4c) * local_5c;
        local_64 = *(undefined4 *)(param_4 + 0x54);
        local_60 = *(undefined4 *)(param_4 + 0x58);
        local_5c = local_5c * *(float *)(param_4 + 0x5c);
        local_58 = iVar2;
        local_54 = iVar4;
        SetIdentityMatrix(local_b8);
        if (*(int *)(g_cv_phys2_ragdoll_log._28_4_ + 0x30) != 0) {
          Msg("New Constraint: %s-%s (%g..%g,%g..%g,%g..%g)\n",
              *(undefined4 *)(*(int *)(*(int *)(this + 0x8a4) + 0x20) + iVar4 * 4),
              *(undefined4 *)(*(int *)(*(int *)(this + 0x8a4) + 0x20) + iVar2 * 4),(double)local_50,
              (double)local_4c,(double)local_40,(double)local_3c,(double)local_30,(double)local_2c);
        }
        uVar3 = (**(code **)(*g_pPhys2World + 0x20))
                          (g_pPhys2World,*(undefined4 *)(this + iVar4 * 0x54 + 0x24),
                           *(undefined4 *)(this + iVar2 * 0x54 + 0x24),&local_d0,1);
        piVar1 = s_pRecorder;
        bVar6 = s_pRecorder != (int *)0x0;
        *(undefined4 *)(this + iVar4 * 0x54 + 0x2c) = uVar3;
        if (bVar6) {
          (**(code **)(*piVar1 + 0xc))(piVar1,uVar3);
        }
      }
      iVar5 = iVar5 + 1;
      param_4 = param_4 + 100;
    } while (iVar5 != param_5);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)