L L4D2node

CRagdoll2::AddHit2

0x004a0730 · 498 bytes · __thiscall

_ZN9CRagdoll27AddHit2ERK15ragdollparams_t

Decompiled

undefined (2 params)

/* CRagdoll2::AddHit2(ragdollparams_t const&) */

void __thiscall CRagdoll2::AddHit2(CRagdoll2 *this,ragdollparams_t *param_1)

{
  int *piVar1;
  int iVar2;
  CRagdoll2 *pCVar3;
  int iVar4;
  int iVar5;
  longdouble lVar6;
  float local_50;
  float local_40;
  float local_3c;
  float local_38;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  iVar4 = *(int *)(this + 8);
  iVar2 = (int)*(short *)(*(int *)(param_1 + 0x28) * 0x38 + *(int *)(this + 0x8ac) + 0x54);
  if (iVar4 < 1) {
    local_50 = 1.0;
  }
  else {
    pCVar3 = this + 0x20;
    local_50 = 0.0;
    iVar5 = 0;
    do {
      piVar1 = *(int **)pCVar3;
      if (piVar1 != (int *)0x0) {
        lVar6 = (longdouble)(**(code **)(*piVar1 + 0x78))(piVar1);
        iVar4 = *(int *)(this + 8);
        local_50 = (float)lVar6 + local_50;
      }
      iVar5 = iVar5 + 1;
      pCVar3 = pCVar3 + 0x54;
    } while (iVar5 < iVar4);
    if (local_50 <= 1.0) {
      local_50 = 1.0;
    }
  }
  local_40 = *(float *)(param_1 + 0x1c);
  local_3c = *(float *)(param_1 + 0x20);
  local_38 = *(float *)(param_1 + 0x24);
  local_34 = *(float *)(param_1 + 0x10);
  local_30 = *(float *)(param_1 + 0x14);
  local_2c = *(float *)(param_1 + 0x18);
  if ((-1 < iVar2) && (iVar2 < iVar4)) {
    piVar1 = *(int **)(this + iVar2 * 0x54 + 0x20);
    if (piVar1 != (int *)0x0) {
      (**(code **)(*piVar1 + 0xf4))(piVar1,&local_40);
      (**(code **)(**(int **)(this + iVar2 * 0x54 + 0x20) + 0xc4))
                (*(int **)(this + iVar2 * 0x54 + 0x20),&local_34,0);
    }
  }
  if (((vec3_origin == local_34) && (DAT_01053d4c == local_30)) && (DAT_01053d50 == local_2c)) {
    return;
  }
  if (0 < *(int *)(this + 8)) {
    iVar4 = 0;
    pCVar3 = this;
    do {
      if ((iVar2 != iVar4) && (piVar1 = *(int **)(pCVar3 + 0x20), piVar1 != (int *)0x0)) {
        lVar6 = (longdouble)(**(code **)(*piVar1 + 0x78))(piVar1);
        local_20 = (float)lVar6 * (1.0 / local_50);
        local_28 = local_40 * local_20;
        local_24 = local_3c * local_20;
        local_20 = local_20 * local_38;
        (**(code **)(**(int **)(pCVar3 + 0x20) + 0xf8))
                  (*(int **)(pCVar3 + 0x20),&local_28,&local_34);
      }
      iVar4 = iVar4 + 1;
      pCVar3 = pCVar3 + 0x54;
    } while (iVar4 < *(int *)(this + 8));
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)