L L4D2node

Min

0x004a0710 · 26 bytes · __cdecl

_Z3Minff

Decompiled

undefined (2 params)

/* Min(float, float) */

longdouble Min(float param_1,float param_2)

{
  if (param_2 <= param_1) {
    param_1 = param_2;
  }
  return (longdouble)param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)