CRagdoll2::CRagdoll2
0x004a0670 · 48 bytes · __thiscall
_ZN9CRagdoll2C2Ev
Decompiled
undefined (1 param)
/* CRagdoll2::CRagdoll2() */
void __thiscall CRagdoll2::CRagdoll2(CRagdoll2 *this)
{
*(undefined ***)this = &PTR__CRagdoll2_00c1c0c8;
*(undefined **)(this + 4) = &DAT_00c1c124;
*(undefined4 *)(this + 0x87c) = 0xff7fffff;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0x86c) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.