L L4D2node

CRagdoll2::VPhysicsUpdate

0x0049fa40 · 552 bytes · __cdecl

_ZN9CRagdoll214VPhysicsUpdateEP14IPhysicsObject

Decompiled

undefined (1 param)

/* CRagdoll2::VPhysicsUpdate(IPhysicsObject*) */

undefined4 CRagdoll2::VPhysicsUpdate(IPhysicsObject *param_1)

{
  int *piVar1;
  int iVar2;
  code *pcVar3;
  IPhysicsObject *pIVar4;
  int *piVar5;
  int *piVar6;
  int iVar7;
  longdouble lVar8;
  float fVar9;
  float fVar10;
  float fVar11;
  float fVar12;
  float fVar13;
  int aiStack_64 [2];
  undefined8 local_5c;
  float local_50;
  float local_4c;
  float local_48;
  float local_44;
  float local_40;
  float local_3c;
  float local_38;
  float local_34;
  undefined4 uStack_30;
  float local_28;
  float local_24;
  float local_20;
  
  piVar6 = (int *)&local_5c;
  if (*(float *)(gpGlobals + 0xc) != *(float *)(param_1 + 0x87c)) {
    *(float *)(param_1 + 0x87c) = *(float *)(gpGlobals + 0xc);
    local_5c = (double)CONCAT44(local_5c._4_4_,param_1);
    (**(code **)(*(int *)param_1 + 0xc))();
    fVar9 = 2.0 - (*(float *)(gpGlobals + 0xc) - *(float *)(param_1 + 0x888));
    if (0.0 <= fVar9) {
      fVar9 = 0.0;
    }
    local_5c = (double)(fVar9 / *(float *)(ragdoll_slowdown_time._28_4_ + 0x2c));
    lVar8 = (longdouble)__exp_finite();
    fVar9 = (float)(1.0 - (double)lVar8);
    local_50 = fVar9 * fVar9 * *(float *)(ragdoll_slowdown._28_4_ + 0x2c);
    if (*(int *)(param_1 + 8) < 1) {
      local_48 = 3.4028235e+38;
      local_44 = -3.4028235e+38;
      local_40 = 3.4028235e+38;
      local_3c = 3.4028235e+38;
      local_38 = -3.4028235e+38;
      local_34 = -3.4028235e+38;
    }
    else {
      pIVar4 = param_1 + 0x24;
      iVar7 = 0;
      local_40 = 3.4028235e+38;
      local_3c = 3.4028235e+38;
      local_38 = -3.4028235e+38;
      uStack_30 = (undefined4)((ulonglong)(double)lVar8 >> 0x20);
      local_34 = -3.4028235e+38;
      local_44 = -3.4028235e+38;
      local_48 = 3.4028235e+38;
      do {
        piVar1 = *(int **)pIVar4;
        fVar9 = local_34;
        if (piVar1 != (int *)0x0) {
          iVar2 = *piVar1;
          *piVar6 = (int)piVar1;
          piVar6[1] = (int)local_50;
          pcVar3 = *(code **)(iVar2 + 0x7c);
          piVar6[-1] = 0x49fb4d;
          (*pcVar3)();
          iVar2 = **(int **)pIVar4;
          piVar6[1] = (int)*(int **)pIVar4;
          *piVar6 = (int)&local_28;
          pcVar3 = *(code **)(iVar2 + 0x10);
          piVar6[-1] = 0x49fb5e;
          (*pcVar3)();
          piVar5 = piVar6 + -1;
          iVar2 = **(int **)pIVar4;
          piVar6[-1] = (int)*(int **)pIVar4;
          pcVar3 = *(code **)(iVar2 + 4);
          piVar6[-2] = 0x49fb6b;
          lVar8 = (longdouble)(*pcVar3)();
          local_4c = (float)lVar8;
          fVar9 = local_28 - local_4c;
          if (local_48 <= local_28 - local_4c) {
            fVar9 = local_48;
          }
          fVar11 = local_28 + local_4c;
          if (local_28 + local_4c <= local_44) {
            fVar11 = local_44;
          }
          fVar10 = local_24 + local_4c;
          if (local_24 + local_4c <= local_38) {
            fVar10 = local_38;
          }
          fVar12 = local_24 - local_4c;
          if (local_40 <= local_24 - local_4c) {
            fVar12 = local_40;
          }
          fVar13 = local_20 - local_4c;
          if (local_3c <= local_20 - local_4c) {
            fVar13 = local_3c;
          }
          piVar6 = piVar6 + -1;
          local_48 = fVar9;
          local_44 = fVar11;
          local_40 = fVar12;
          local_3c = fVar13;
          local_38 = fVar10;
          fVar9 = local_4c + local_20;
          if (local_4c + local_20 <= local_34) {
            piVar6 = piVar5;
            fVar9 = local_34;
          }
        }
        local_34 = fVar9;
        iVar7 = iVar7 + 1;
        pIVar4 = pIVar4 + 0x54;
      } while (iVar7 < *(int *)(param_1 + 8));
    }
    *(float *)(param_1 + 0x88c) = local_48;
    *(float *)(param_1 + 0x898) = local_44;
    *(float *)(param_1 + 0x890) = local_40;
    *(float *)(param_1 + 0x89c) = local_38;
    *(float *)(param_1 + 0x894) = local_3c;
    *(float *)(param_1 + 0x8a0) = local_34;
    return 1;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)