CRagdoll2::VPhysicsUpdate
0x0049fa40 · 552 bytes · __cdecl
_ZN9CRagdoll214VPhysicsUpdateEP14IPhysicsObject
Decompiled
undefined (1 param)
/* CRagdoll2::VPhysicsUpdate(IPhysicsObject*) */
undefined4 CRagdoll2::VPhysicsUpdate(IPhysicsObject *param_1)
{
int *piVar1;
int iVar2;
code *pcVar3;
IPhysicsObject *pIVar4;
int *piVar5;
int *piVar6;
int iVar7;
longdouble lVar8;
float fVar9;
float fVar10;
float fVar11;
float fVar12;
float fVar13;
int aiStack_64 [2];
undefined8 local_5c;
float local_50;
float local_4c;
float local_48;
float local_44;
float local_40;
float local_3c;
float local_38;
float local_34;
undefined4 uStack_30;
float local_28;
float local_24;
float local_20;
piVar6 = (int *)&local_5c;
if (*(float *)(gpGlobals + 0xc) != *(float *)(param_1 + 0x87c)) {
*(float *)(param_1 + 0x87c) = *(float *)(gpGlobals + 0xc);
local_5c = (double)CONCAT44(local_5c._4_4_,param_1);
(**(code **)(*(int *)param_1 + 0xc))();
fVar9 = 2.0 - (*(float *)(gpGlobals + 0xc) - *(float *)(param_1 + 0x888));
if (0.0 <= fVar9) {
fVar9 = 0.0;
}
local_5c = (double)(fVar9 / *(float *)(ragdoll_slowdown_time._28_4_ + 0x2c));
lVar8 = (longdouble)__exp_finite();
fVar9 = (float)(1.0 - (double)lVar8);
local_50 = fVar9 * fVar9 * *(float *)(ragdoll_slowdown._28_4_ + 0x2c);
if (*(int *)(param_1 + 8) < 1) {
local_48 = 3.4028235e+38;
local_44 = -3.4028235e+38;
local_40 = 3.4028235e+38;
local_3c = 3.4028235e+38;
local_38 = -3.4028235e+38;
local_34 = -3.4028235e+38;
}
else {
pIVar4 = param_1 + 0x24;
iVar7 = 0;
local_40 = 3.4028235e+38;
local_3c = 3.4028235e+38;
local_38 = -3.4028235e+38;
uStack_30 = (undefined4)((ulonglong)(double)lVar8 >> 0x20);
local_34 = -3.4028235e+38;
local_44 = -3.4028235e+38;
local_48 = 3.4028235e+38;
do {
piVar1 = *(int **)pIVar4;
fVar9 = local_34;
if (piVar1 != (int *)0x0) {
iVar2 = *piVar1;
*piVar6 = (int)piVar1;
piVar6[1] = (int)local_50;
pcVar3 = *(code **)(iVar2 + 0x7c);
piVar6[-1] = 0x49fb4d;
(*pcVar3)();
iVar2 = **(int **)pIVar4;
piVar6[1] = (int)*(int **)pIVar4;
*piVar6 = (int)&local_28;
pcVar3 = *(code **)(iVar2 + 0x10);
piVar6[-1] = 0x49fb5e;
(*pcVar3)();
piVar5 = piVar6 + -1;
iVar2 = **(int **)pIVar4;
piVar6[-1] = (int)*(int **)pIVar4;
pcVar3 = *(code **)(iVar2 + 4);
piVar6[-2] = 0x49fb6b;
lVar8 = (longdouble)(*pcVar3)();
local_4c = (float)lVar8;
fVar9 = local_28 - local_4c;
if (local_48 <= local_28 - local_4c) {
fVar9 = local_48;
}
fVar11 = local_28 + local_4c;
if (local_28 + local_4c <= local_44) {
fVar11 = local_44;
}
fVar10 = local_24 + local_4c;
if (local_24 + local_4c <= local_38) {
fVar10 = local_38;
}
fVar12 = local_24 - local_4c;
if (local_40 <= local_24 - local_4c) {
fVar12 = local_40;
}
fVar13 = local_20 - local_4c;
if (local_3c <= local_20 - local_4c) {
fVar13 = local_3c;
}
piVar6 = piVar6 + -1;
local_48 = fVar9;
local_44 = fVar11;
local_40 = fVar12;
local_3c = fVar13;
local_38 = fVar10;
fVar9 = local_4c + local_20;
if (local_4c + local_20 <= local_34) {
piVar6 = piVar5;
fVar9 = local_34;
}
}
local_34 = fVar9;
iVar7 = iVar7 + 1;
pIVar4 = pIVar4 + 0x54;
} while (iVar7 < *(int *)(param_1 + 8));
}
*(float *)(param_1 + 0x88c) = local_48;
*(float *)(param_1 + 0x898) = local_44;
*(float *)(param_1 + 0x890) = local_40;
*(float *)(param_1 + 0x89c) = local_38;
*(float *)(param_1 + 0x894) = local_3c;
*(float *)(param_1 + 0x8a0) = local_34;
return 1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
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raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
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Gamedata KeyValues
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.