CRagdoll2::GetRagdollBounds
0x0049f830 · 138 bytes · __thiscall
_ZN9CRagdoll216GetRagdollBoundsER6VectorS1_
Decompiled
undefined (3 params)
/* CRagdoll2::GetRagdollBounds(Vector&, Vector&) */
void __thiscall CRagdoll2::GetRagdollBounds(CRagdoll2 *this,Vector *param_1,Vector *param_2)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
fVar1 = *(float *)(this + 0x894);
fVar2 = *(float *)(this + 0x88c);
fVar3 = *(float *)(this + 0x878);
fVar4 = *(float *)(this + 0x870);
*(float *)(param_1 + 4) = *(float *)(this + 0x890) - *(float *)(this + 0x874);
*(float *)(param_1 + 8) = fVar1 - fVar3;
*(float *)param_1 = fVar2 - fVar4;
fVar1 = *(float *)(this + 0x8a0);
fVar2 = *(float *)(this + 0x898);
fVar3 = *(float *)(this + 0x878);
fVar4 = *(float *)(this + 0x870);
*(float *)(param_2 + 4) = *(float *)(this + 0x89c) - *(float *)(this + 0x874);
*(float *)(param_2 + 8) = fVar1 - fVar3;
*(float *)param_2 = fVar2 - fVar4;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.