CreateRagdoll
0x0049f700 · 94 bytes · unknown
_Z13CreateRagdollv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CreateRagdoll() */
void CreateRagdoll(void)
{
undefined4 *puVar1;
puVar1 = operator_new(0x8a4);
puVar1[0x224] = 0;
puVar1[0x225] = 0;
puVar1[0x226] = 0;
*puVar1 = &PTR__CRagdoll_00c1bce8;
puVar1[1] = 0;
puVar1[0x227] = 0xbf800000;
puVar1[0x228] = 0xbf800000;
puVar1[0x222] = 0xff7fffff;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.