CRagdoll::RagdollBone
0x0049ed10 · 85 bytes · __cdecl
_ZN8CRagdoll11RagdollBoneEP11CBaseEntityP13mstudiobone_tiPbR13CBoneAccessor
Decompiled
undefined (5 params)
/* CRagdoll::RagdollBone(CBaseEntity*, mstudiobone_t*, int, bool*, CBoneAccessor&) */
void CRagdoll::RagdollBone
(CBaseEntity *param_1,mstudiobone_t *param_2,int param_3,bool *param_4,
CBoneAccessor *param_5)
{
char cVar1;
int iVar2;
CBoneAccessor *in_stack_00000018;
if (0 < *(int *)(param_1 + 4)) {
iVar2 = 0;
do {
cVar1 = RagdollGetBoneMatrix((ragdoll_t *)(param_1 + 4),in_stack_00000018,iVar2);
if (cVar1 != '\0') {
param_5[*(int *)(param_1 + iVar2 * 4 + 0x7f0)] = (CBoneAccessor)0x1;
}
iVar2 = iVar2 + 1;
} while (iVar2 < *(int *)(param_1 + 4));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.