CRagdoll::ResetRagdollSleepAfterTime
0x0049e820 · 80 bytes · __thiscall
_ZN8CRagdoll26ResetRagdollSleepAfterTimeEv
Decompiled
undefined (1 param)
/* CRagdoll::ResetRagdollSleepAfterTime() */
void __thiscall CRagdoll::ResetRagdollSleepAfterTime(CRagdoll *this)
{
int *piVar1;
longdouble lVar2;
lVar2 = (longdouble)(**(code **)(*physenv + 0x9c))(physenv);
piVar1 = physenv;
*(float *)(this + 0x89c) = (float)lVar2;
lVar2 = (longdouble)(**(code **)(*piVar1 + 0x9c))(piVar1);
*(float *)(this + 0x8a0) = (float)lVar2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.