QueryCacheKey_t::Matches
0x0049cf90 · 227 bytes · __thiscall
_ZNK15QueryCacheKey_t7MatchesEPKS_
Decompiled
undefined (2 params)
/* QueryCacheKey_t::Matches(QueryCacheKey_t const*) const */
undefined4 __thiscall QueryCacheKey_t::Matches(QueryCacheKey_t *this,QueryCacheKey_t *param_1)
{
int iVar1;
uint uVar2;
undefined4 uVar3;
undefined *puVar4;
int iVar5;
int iVar6;
int local_14;
uVar3 = 0;
if ((((*(int *)param_1 == *(int *)this) && (*(int *)(param_1 + 0x44) == *(int *)(this + 0x44))) &&
(*(int *)(param_1 + 0x50) == *(int *)(this + 0x50))) &&
((iVar1 = *(int *)(param_1 + 4), iVar1 == *(int *)(this + 4) &&
(*(float *)(param_1 + 0x54) == *(float *)(this + 0x54))))) {
if (0 < iVar1) {
iVar6 = 0;
do {
uVar2 = *(uint *)(this + iVar6 * 4 + 0x2c);
local_14 = 0;
if (((uVar2 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar2 >> 0xc)) {
local_14 = *(int *)(puVar4 + 4);
}
iVar5 = 0;
uVar2 = *(uint *)(param_1 + iVar6 * 4 + 0x2c);
if (((uVar2 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar2 >> 0xc)) {
iVar5 = *(int *)(puVar4 + 4);
}
if ((local_14 != iVar5) ||
(*(int *)(param_1 + iVar6 * 4 + 0x38) != *(int *)(this + iVar6 * 4 + 0x38))) {
return 0;
}
iVar6 = iVar6 + 1;
} while (iVar6 != iVar1);
}
uVar3 = 1;
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.