FixupModelName
0x00497ec0 · 244 bytes · __regparm3
_ZL14FixupModelNamePciPKc.constprop.86
Decompiled
undefined (3 params)
/* FixupModelName(char*, int, char const*) [clone .constprop.86] */
char * __regparm3 FixupModelName(char *param_1,int param_2,char *param_3)
{
int iVar1;
int in_GS_OFFSET;
char local_410 [1024];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
V_strncpy(local_410,(char *)param_2,0x400);
iVar1 = V_strnicmp(local_410,"models/",7);
if (iVar1 == 0) {
V_strncpy(param_1,local_410,0x200);
iVar1 = _V_strlen(param_1);
}
else {
V_snprintf(param_1,0x200,"models/%s",local_410);
iVar1 = _V_strlen(param_1);
}
if ((iVar1 < 4) || (iVar1 = _V_stricmp(param_1 + iVar1 + -4,".mdl"), iVar1 != 0)) {
V_strncat(param_1,".mdl",0x200,-1);
}
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return param_1;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.