CPrecacheRegister::LevelShutdownPostEntity
0x00496e90 · 51 bytes · __cdecl
_ZN17CPrecacheRegister23LevelShutdownPostEntityEv
Decompiled
undefined (0 params)
/* CPrecacheRegister::LevelShutdownPostEntity() */
void CPrecacheRegister::LevelShutdownPostEntity(void)
{
int *piStack00000004;
(**(code **)(*g_pPrecacheSystem + 0x18))(g_pPrecacheSystem,g_pPrecacheHandler);
if (g_pResourceAccessControl != (int *)0x0) {
piStack00000004 = g_pResourceAccessControl;
/* WARNING: Could not recover jumptable at 0x00496ebf. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*g_pResourceAccessControl + 0x18))();
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.