CPoseController::RandomizeFMod
0x004960f0 · 568 bytes · __thiscall
_ZN15CPoseController13RandomizeFModEf
Decompiled
undefined (2 params)
/* CPoseController::RandomizeFMod(float) */
void __thiscall CPoseController::RandomizeFMod(CPoseController *this,float param_1)
{
CBaseEdict *pCVar1;
uint uVar2;
int iVar3;
longdouble lVar4;
float fVar5;
float fVar6;
fVar6 = 0.0;
if (0.0 <= param_1) {
fVar6 = param_1;
}
if (1.0 <= fVar6) {
fVar6 = 1.0;
}
uVar2 = RandomInt(1,5);
if ((uVar2 < 6) && (uVar2 != *(uint *)(this + 0x470))) {
if (this[0x6c] == (CPoseController)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CPoseController)((byte)this[0x70] | 1);
}
*(uint *)(this + 0x470) = uVar2;
}
lVar4 = (longdouble)RandomFloat(0xbf800000,0x3f800000,fVar6);
fVar5 = (float)lVar4;
if (fVar5 <= -1.0) {
fVar5 = -1.0;
}
if (1.0 <= fVar5) {
fVar5 = 1.0;
}
if (fVar5 != *(float *)(this + 0x474)) {
if (this[0x6c] == (CPoseController)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CPoseController)((byte)this[0x70] | 1);
}
*(float *)(this + 0x474) = fVar5;
}
fVar5 = fVar6 * 10.0;
lVar4 = (longdouble)RandomFloat(fVar6 * -10.0,fVar5,fVar5);
fVar6 = (float)lVar4;
if (fVar6 <= -10.0) {
fVar6 = -10.0;
}
if (10.0 <= fVar6) {
fVar6 = 10.0;
}
if (fVar6 != *(float *)(this + 0x478)) {
if (this[0x6c] == (CPoseController)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CPoseController)((byte)this[0x70] | 1);
}
*(float *)(this + 0x478) = fVar6;
}
lVar4 = (longdouble)RandomFloat(0,fVar5);
fVar6 = (float)lVar4;
if (fVar6 <= 0.0) {
fVar6 = 0.0;
}
if (10.0 <= fVar6) {
fVar6 = 10.0;
}
if (fVar6 == *(float *)(this + 0x47c)) {
return;
}
if (this[0x6c] == (CPoseController)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
*(float *)(this + 0x47c) = fVar6;
}
else {
this[0x70] = (CPoseController)((byte)this[0x70] | 1);
*(float *)(this + 0x47c) = fVar6;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.