L L4D2node

PrecachePhysicsSounds

0x004943b0 · 664 bytes · unknown

_Z21PrecachePhysicsSoundsv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* PrecachePhysicsSounds() */

void PrecachePhysicsSounds(void)

{
  int iVar1;
  undefined2 uVar2;
  int iVar3;
  char *pcVar4;
  int iVar5;
  int iVar6;
  int in_GS_OFFSET;
  char local_a0 [128];
  int local_20;
  
  iVar6 = 0;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  do {
    iVar3 = (**(code **)(*physprops + 0xc))(physprops);
    if (iVar3 <= iVar6) {
      if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
        __stack_chk_fail();
      }
      return;
    }
    iVar5 = 0;
    iVar3 = (**(code **)(*physprops + 0x18))(physprops,iVar6);
    do {
      while ((&DAT_00c18dc4)[iVar5 * 8] != '\0') {
        pcVar4 = (char *)(**(code **)(*physprops + 0x1c))(physprops,*(undefined2 *)(iVar3 + 0x2c));
        if ((pcVar4 != (char *)0x0) && (*pcVar4 != '\0')) {
          V_snprintf(local_a0,0x80,"%s.%s",(&s_stepPrefix)[iVar5 * 2],pcVar4);
          CBaseEntity::PrecacheScriptSound(local_a0);
        }
        pcVar4 = (char *)(**(code **)(*physprops + 0x1c))(physprops,*(undefined2 *)(iVar3 + 0x2e));
        if ((pcVar4 == (char *)0x0) || (*pcVar4 == '\0')) break;
        V_snprintf(local_a0,0x80,"%s.%s",(&s_stepPrefix)[iVar5 * 2],pcVar4);
        CBaseEntity::PrecacheScriptSound(local_a0);
        if ((&DAT_00c18dc5)[iVar5 * 8] != '\0') goto LAB_004944b0;
LAB_0049440e:
        iVar5 = iVar5 + 1;
        if (iVar5 == 5) goto LAB_00494540;
      }
      if ((&DAT_00c18dc5)[iVar5 * 8] == '\0') goto LAB_0049440e;
LAB_004944b0:
      pcVar4 = (char *)(**(code **)(*physprops + 0x1c))(physprops,*(undefined2 *)(iVar3 + 0x30));
      if ((pcVar4 != (char *)0x0) && (*pcVar4 != '\0')) {
        V_snprintf(local_a0,0x80,"%s.%s",(&s_stepPrefix)[iVar5 * 2],pcVar4);
        CBaseEntity::PrecacheScriptSound(local_a0);
      }
      pcVar4 = (char *)(**(code **)(*physprops + 0x1c))(physprops,*(undefined2 *)(iVar3 + 0x32));
      if ((pcVar4 == (char *)0x0) || (*pcVar4 == '\0')) goto LAB_0049440e;
      iVar1 = iVar5 * 2;
      iVar5 = iVar5 + 1;
      V_snprintf(local_a0,0x80,"%s.%s",(&s_stepPrefix)[iVar1],pcVar4);
      CBaseEntity::PrecacheScriptSound(local_a0);
    } while (iVar5 != 5);
LAB_00494540:
    iVar6 = iVar6 + 1;
    uVar2 = PrecachePhysicsSoundByStringIndex((uint)*(ushort *)(iVar3 + 0x34));
    *(undefined2 *)(iVar3 + 0x58) = uVar2;
    uVar2 = PrecachePhysicsSoundByStringIndex((uint)*(ushort *)(iVar3 + 0x36));
    *(undefined2 *)(iVar3 + 0x5a) = uVar2;
    uVar2 = PrecachePhysicsSoundByStringIndex((uint)*(ushort *)(iVar3 + 0x38));
    *(undefined2 *)(iVar3 + 0x5c) = uVar2;
    uVar2 = PrecachePhysicsSoundByStringIndex((uint)*(ushort *)(iVar3 + 0x3a));
    *(undefined2 *)(iVar3 + 0x5e) = uVar2;
    uVar2 = PrecachePhysicsSoundByStringIndex((uint)*(ushort *)(iVar3 + 0x3c));
    *(undefined2 *)(iVar3 + 0x60) = uVar2;
    uVar2 = PrecachePhysicsSoundByStringIndex((uint)*(ushort *)(iVar3 + 0x3e));
    *(undefined2 *)(iVar3 + 0x62) = uVar2;
    uVar2 = PrecachePhysicsSoundByStringIndex((uint)*(ushort *)(iVar3 + 0x40));
    *(undefined2 *)(iVar3 + 100) = uVar2;
    uVar2 = PrecachePhysicsSoundByStringIndex((uint)*(ushort *)(iVar3 + 0x42));
    *(undefined2 *)(iVar3 + 0x66) = uVar2;
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)