PhysCreateWorld_Shared
0x00493470 · 1536 bytes · __cdecl
_Z22PhysCreateWorld_SharedP11CBaseEntityP10vcollide_tRK14objectparams_t
Decompiled
undefined (3 params)
/* PhysCreateWorld_Shared(CBaseEntity*, vcollide_t*, objectparams_t const&) */
int * PhysCreateWorld_Shared(CBaseEntity *param_1,vcollide_t *param_2,objectparams_t *param_3)
{
code *pcVar1;
bool bVar2;
char cVar3;
ushort uVar4;
undefined4 uVar5;
int *piVar6;
int *piVar7;
char *pcVar8;
int iVar9;
int *piVar10;
PhysicsCollisionRulesCache_t *pPVar11;
int in_GS_OFFSET;
byte bVar12;
undefined4 local_ac4;
undefined4 local_ac0;
undefined4 local_abc;
undefined4 local_ab8;
undefined4 local_ab4;
undefined4 local_ab0;
char *local_aac;
CBaseEntity *local_aa8;
undefined4 local_aa4;
undefined4 local_aa0;
undefined4 local_a9c;
PhysicsCollisionRulesCache_t local_a98 [512];
int local_898;
undefined1 local_894 [512];
undefined1 local_694 [40];
CBaseEntity *local_66c;
undefined1 local_660 [1548];
int local_54;
uint local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
char *local_34;
CBaseEntity *local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
int local_20;
bVar12 = 0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (((physenv == (int *)0x0) || (param_2 == (vcollide_t *)0x0)) ||
((*(ushort *)param_2 & 0x7fff) == 0)) {
piVar6 = (int *)0x0;
}
else {
uVar5 = (**(code **)(*physprops + 0x10))(physprops,"default");
local_ac4 = *(undefined4 *)param_3;
local_aa8 = param_1;
local_aac = "world";
local_ac0 = *(undefined4 *)(param_3 + 4);
local_abc = *(undefined4 *)(param_3 + 8);
local_ab8 = *(undefined4 *)(param_3 + 0xc);
local_ab4 = *(undefined4 *)(param_3 + 0x10);
local_ab0 = *(undefined4 *)(param_3 + 0x14);
local_aa4 = *(undefined4 *)(param_3 + 0x20);
local_aa0 = *(undefined4 *)(param_3 + 0x24);
local_a9c = *(undefined4 *)(param_3 + 0x28);
piVar6 = (int *)(**(code **)(*physenv + 0x24))
(physenv,**(undefined4 **)(param_2 + 4),uVar5,&vec3_origin,&vec3_angle
,&local_ac4);
if (piVar6 != (int *)0x0) {
CBaseEntity::GetPhysicsCollisionRulesCache(param_1,local_a98);
(**(code **)(*piVar6 + 0x160))(piVar6,local_a98,0);
}
pcVar1 = *(code **)(*piVar6 + 0x5c);
uVar4 = (**(code **)(*piVar6 + 0x60))(piVar6);
(*pcVar1)(piVar6,uVar4 | 0x200);
piVar7 = (int *)(**(code **)(*physcollision + 0xa0))(physcollision,param_2);
bVar2 = false;
LAB_004935f0:
cVar3 = (**(code **)(*piVar7 + 0xc))(piVar7);
if (cVar3 == '\0') {
while( true ) {
pcVar8 = (char *)(**(code **)(*piVar7 + 8))(piVar7);
iVar9 = _V_stricmp(pcVar8,"solid");
if ((iVar9 != 0) && (iVar9 = _V_stricmp(pcVar8,"staticsolid"), iVar9 != 0)) {
iVar9 = _V_stricmp(pcVar8,"fluid");
if (iVar9 == 0) {
(**(code **)(*piVar7 + 0x14))(piVar7,&local_898,0);
if ((0 < local_898) && (local_898 < (int)(*(ushort *)param_2 & 0x7fff))) {
local_4c = *(undefined4 *)param_3;
local_34 = "fluid";
local_48 = *(undefined4 *)(param_3 + 4);
local_44 = *(undefined4 *)(param_3 + 8);
local_40 = *(undefined4 *)(param_3 + 0xc);
local_3c = *(undefined4 *)(param_3 + 0x10);
local_38 = *(undefined4 *)(param_3 + 0x14);
local_2c = *(undefined4 *)(param_3 + 0x20);
local_28 = *(undefined4 *)(param_3 + 0x24);
local_24._1_3_ = (undefined3)((uint)*(undefined4 *)(param_3 + 0x28) >> 8);
local_24 = CONCAT31(local_24._1_3_,1);
local_30 = param_1;
local_66c = param_1;
uVar5 = (**(code **)(*physprops + 0x10))(physprops,local_894);
piVar10 = (int *)(**(code **)(*physenv + 0x24))
(physenv,*(undefined4 *)
(*(int *)(param_2 + 4) + local_898 * 4),uVar5,
&vec3_origin,&vec3_angle,&local_4c);
if (piVar10 != (int *)0x0) {
CBaseEntity::GetPhysicsCollisionRulesCache(param_1,local_a98);
(**(code **)(*piVar10 + 0x160))(piVar10,local_a98,0);
}
pcVar1 = *(code **)(*piVar10 + 0x5c);
uVar4 = (**(code **)(*piVar10 + 0x60))(piVar10);
(*pcVar1)(piVar10,uVar4 | 0x200);
(**(code **)(*physenv + 0x30))(physenv,piVar10,local_694);
}
}
else {
iVar9 = _V_stricmp(pcVar8,"materialtable");
if (iVar9 == 0) {
pPVar11 = local_a98;
for (iVar9 = 0x80; iVar9 != 0; iVar9 = iVar9 + -1) {
*(undefined4 *)pPVar11 = 0;
pPVar11 = pPVar11 + ((uint)bVar12 * -2 + 1) * 4;
}
(**(code **)(*piVar7 + 0x1c))(piVar7,local_a98,0);
(**(code **)(*physprops + 0x24))(physprops,local_a98,0x80);
}
else {
iVar9 = _V_stricmp(pcVar8,"virtualterrain");
if (iVar9 == 0) {
(**(code **)(*piVar7 + 0x28))();
bVar2 = true;
}
else {
(**(code **)(*piVar7 + 0x28))(piVar7);
}
}
}
goto LAB_004935f0;
}
local_4c = *(undefined4 *)param_3;
local_48 = *(undefined4 *)(param_3 + 4);
local_44 = *(undefined4 *)(param_3 + 8);
local_40 = *(undefined4 *)(param_3 + 0xc);
local_3c = *(undefined4 *)(param_3 + 0x10);
local_38 = *(undefined4 *)(param_3 + 0x14);
local_34 = *(char **)(param_3 + 0x18);
local_30 = *(CBaseEntity **)(param_3 + 0x1c);
local_2c = *(undefined4 *)(param_3 + 0x20);
local_28 = *(undefined4 *)(param_3 + 0x24);
local_24 = *(undefined4 *)(param_3 + 0x28);
(**(code **)(*piVar7 + 0x10))(piVar7,local_660,&g_SolidSetup);
local_24 = CONCAT31(local_24._1_3_,1);
local_34 = "world";
local_30 = param_1;
uVar5 = (**(code **)(*physprops + 0x10))(physprops,"default");
if (local_54 == 0) goto LAB_004935f0;
iVar9 = *(int *)(*(int *)(param_2 + 4) + local_54 * 4);
if ((iVar9 != 0) && (local_54 < (int)(*(ushort *)param_2 & 0x7fff))) break;
bVar2 = true;
cVar3 = (**(code **)(*piVar7 + 0xc))(piVar7);
if (cVar3 != '\0') goto LAB_004936f0;
}
piVar10 = (int *)(**(code **)(*physenv + 0x24))
(physenv,iVar9,uVar5,&vec3_origin,&vec3_angle,&local_4c);
if (piVar10 != (int *)0x0) {
CBaseEntity::GetPhysicsCollisionRulesCache(param_1,local_a98);
(**(code **)(*piVar10 + 0x160))(piVar10,local_a98,0);
pcVar1 = *(code **)(*piVar10 + 0x5c);
uVar4 = (**(code **)(*piVar10 + 0x60))(piVar10);
(*pcVar1)(piVar10,uVar4 | 0x200);
(**(code **)(*piVar10 + 0xa8))(piVar10,local_50);
if ((local_50 & 1) != 0) {
(**(code **)(*piVar10 + 0x154))(piVar10,2);
}
}
goto LAB_004935f0;
}
LAB_004936f0:
(**(code **)(*physcollision + 0xa4))(physcollision,piVar7);
if ((bVar2) && (cVar3 = (**(code **)(*physcollision + 0xc4))(physcollision), cVar3 != '\0')) {
PhysCreateVirtualTerrain(param_1,param_3);
}
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return piVar6;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.