L L4D2node

PhysCreateWorld_Shared

0x00493470 · 1536 bytes · __cdecl

_Z22PhysCreateWorld_SharedP11CBaseEntityP10vcollide_tRK14objectparams_t

Decompiled

undefined (3 params)

/* PhysCreateWorld_Shared(CBaseEntity*, vcollide_t*, objectparams_t const&) */

int * PhysCreateWorld_Shared(CBaseEntity *param_1,vcollide_t *param_2,objectparams_t *param_3)

{
  code *pcVar1;
  bool bVar2;
  char cVar3;
  ushort uVar4;
  undefined4 uVar5;
  int *piVar6;
  int *piVar7;
  char *pcVar8;
  int iVar9;
  int *piVar10;
  PhysicsCollisionRulesCache_t *pPVar11;
  int in_GS_OFFSET;
  byte bVar12;
  undefined4 local_ac4;
  undefined4 local_ac0;
  undefined4 local_abc;
  undefined4 local_ab8;
  undefined4 local_ab4;
  undefined4 local_ab0;
  char *local_aac;
  CBaseEntity *local_aa8;
  undefined4 local_aa4;
  undefined4 local_aa0;
  undefined4 local_a9c;
  PhysicsCollisionRulesCache_t local_a98 [512];
  int local_898;
  undefined1 local_894 [512];
  undefined1 local_694 [40];
  CBaseEntity *local_66c;
  undefined1 local_660 [1548];
  int local_54;
  uint local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  char *local_34;
  CBaseEntity *local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  bVar12 = 0;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (((physenv == (int *)0x0) || (param_2 == (vcollide_t *)0x0)) ||
     ((*(ushort *)param_2 & 0x7fff) == 0)) {
    piVar6 = (int *)0x0;
  }
  else {
    uVar5 = (**(code **)(*physprops + 0x10))(physprops,"default");
    local_ac4 = *(undefined4 *)param_3;
    local_aa8 = param_1;
    local_aac = "world";
    local_ac0 = *(undefined4 *)(param_3 + 4);
    local_abc = *(undefined4 *)(param_3 + 8);
    local_ab8 = *(undefined4 *)(param_3 + 0xc);
    local_ab4 = *(undefined4 *)(param_3 + 0x10);
    local_ab0 = *(undefined4 *)(param_3 + 0x14);
    local_aa4 = *(undefined4 *)(param_3 + 0x20);
    local_aa0 = *(undefined4 *)(param_3 + 0x24);
    local_a9c = *(undefined4 *)(param_3 + 0x28);
    piVar6 = (int *)(**(code **)(*physenv + 0x24))
                              (physenv,**(undefined4 **)(param_2 + 4),uVar5,&vec3_origin,&vec3_angle
                               ,&local_ac4);
    if (piVar6 != (int *)0x0) {
      CBaseEntity::GetPhysicsCollisionRulesCache(param_1,local_a98);
      (**(code **)(*piVar6 + 0x160))(piVar6,local_a98,0);
    }
    pcVar1 = *(code **)(*piVar6 + 0x5c);
    uVar4 = (**(code **)(*piVar6 + 0x60))(piVar6);
    (*pcVar1)(piVar6,uVar4 | 0x200);
    piVar7 = (int *)(**(code **)(*physcollision + 0xa0))(physcollision,param_2);
    bVar2 = false;
LAB_004935f0:
    cVar3 = (**(code **)(*piVar7 + 0xc))(piVar7);
    if (cVar3 == '\0') {
      while( true ) {
        pcVar8 = (char *)(**(code **)(*piVar7 + 8))(piVar7);
        iVar9 = _V_stricmp(pcVar8,"solid");
        if ((iVar9 != 0) && (iVar9 = _V_stricmp(pcVar8,"staticsolid"), iVar9 != 0)) {
          iVar9 = _V_stricmp(pcVar8,"fluid");
          if (iVar9 == 0) {
            (**(code **)(*piVar7 + 0x14))(piVar7,&local_898,0);
            if ((0 < local_898) && (local_898 < (int)(*(ushort *)param_2 & 0x7fff))) {
              local_4c = *(undefined4 *)param_3;
              local_34 = "fluid";
              local_48 = *(undefined4 *)(param_3 + 4);
              local_44 = *(undefined4 *)(param_3 + 8);
              local_40 = *(undefined4 *)(param_3 + 0xc);
              local_3c = *(undefined4 *)(param_3 + 0x10);
              local_38 = *(undefined4 *)(param_3 + 0x14);
              local_2c = *(undefined4 *)(param_3 + 0x20);
              local_28 = *(undefined4 *)(param_3 + 0x24);
              local_24._1_3_ = (undefined3)((uint)*(undefined4 *)(param_3 + 0x28) >> 8);
              local_24 = CONCAT31(local_24._1_3_,1);
              local_30 = param_1;
              local_66c = param_1;
              uVar5 = (**(code **)(*physprops + 0x10))(physprops,local_894);
              piVar10 = (int *)(**(code **)(*physenv + 0x24))
                                         (physenv,*(undefined4 *)
                                                   (*(int *)(param_2 + 4) + local_898 * 4),uVar5,
                                          &vec3_origin,&vec3_angle,&local_4c);
              if (piVar10 != (int *)0x0) {
                CBaseEntity::GetPhysicsCollisionRulesCache(param_1,local_a98);
                (**(code **)(*piVar10 + 0x160))(piVar10,local_a98,0);
              }
              pcVar1 = *(code **)(*piVar10 + 0x5c);
              uVar4 = (**(code **)(*piVar10 + 0x60))(piVar10);
              (*pcVar1)(piVar10,uVar4 | 0x200);
              (**(code **)(*physenv + 0x30))(physenv,piVar10,local_694);
            }
          }
          else {
            iVar9 = _V_stricmp(pcVar8,"materialtable");
            if (iVar9 == 0) {
              pPVar11 = local_a98;
              for (iVar9 = 0x80; iVar9 != 0; iVar9 = iVar9 + -1) {
                *(undefined4 *)pPVar11 = 0;
                pPVar11 = pPVar11 + ((uint)bVar12 * -2 + 1) * 4;
              }
              (**(code **)(*piVar7 + 0x1c))(piVar7,local_a98,0);
              (**(code **)(*physprops + 0x24))(physprops,local_a98,0x80);
            }
            else {
              iVar9 = _V_stricmp(pcVar8,"virtualterrain");
              if (iVar9 == 0) {
                (**(code **)(*piVar7 + 0x28))();
                bVar2 = true;
              }
              else {
                (**(code **)(*piVar7 + 0x28))(piVar7);
              }
            }
          }
          goto LAB_004935f0;
        }
        local_4c = *(undefined4 *)param_3;
        local_48 = *(undefined4 *)(param_3 + 4);
        local_44 = *(undefined4 *)(param_3 + 8);
        local_40 = *(undefined4 *)(param_3 + 0xc);
        local_3c = *(undefined4 *)(param_3 + 0x10);
        local_38 = *(undefined4 *)(param_3 + 0x14);
        local_34 = *(char **)(param_3 + 0x18);
        local_30 = *(CBaseEntity **)(param_3 + 0x1c);
        local_2c = *(undefined4 *)(param_3 + 0x20);
        local_28 = *(undefined4 *)(param_3 + 0x24);
        local_24 = *(undefined4 *)(param_3 + 0x28);
        (**(code **)(*piVar7 + 0x10))(piVar7,local_660,&g_SolidSetup);
        local_24 = CONCAT31(local_24._1_3_,1);
        local_34 = "world";
        local_30 = param_1;
        uVar5 = (**(code **)(*physprops + 0x10))(physprops,"default");
        if (local_54 == 0) goto LAB_004935f0;
        iVar9 = *(int *)(*(int *)(param_2 + 4) + local_54 * 4);
        if ((iVar9 != 0) && (local_54 < (int)(*(ushort *)param_2 & 0x7fff))) break;
        bVar2 = true;
        cVar3 = (**(code **)(*piVar7 + 0xc))(piVar7);
        if (cVar3 != '\0') goto LAB_004936f0;
      }
      piVar10 = (int *)(**(code **)(*physenv + 0x24))
                                 (physenv,iVar9,uVar5,&vec3_origin,&vec3_angle,&local_4c);
      if (piVar10 != (int *)0x0) {
        CBaseEntity::GetPhysicsCollisionRulesCache(param_1,local_a98);
        (**(code **)(*piVar10 + 0x160))(piVar10,local_a98,0);
        pcVar1 = *(code **)(*piVar10 + 0x5c);
        uVar4 = (**(code **)(*piVar10 + 0x60))(piVar10);
        (*pcVar1)(piVar10,uVar4 | 0x200);
        (**(code **)(*piVar10 + 0xa8))(piVar10,local_50);
        if ((local_50 & 1) != 0) {
          (**(code **)(*piVar10 + 0x154))(piVar10,2);
        }
      }
      goto LAB_004935f0;
    }
LAB_004936f0:
    (**(code **)(*physcollision + 0xa4))(physcollision,piVar7);
    if ((bVar2) && (cVar3 = (**(code **)(*physcollision + 0xc4))(physcollision), cVar3 != '\0')) {
      PhysCreateVirtualTerrain(param_1,param_3);
    }
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return piVar6;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)