CPhysicsGameTrace::VehicleTraceRayWithWater
0x00491b70 · 155 bytes · __thiscall
_ZN17CPhysicsGameTrace24VehicleTraceRayWithWaterERK5Ray_tPvP10CGameTrace
Decompiled
undefined (4 params)
/* CPhysicsGameTrace::VehicleTraceRayWithWater(Ray_t const&, void*, CGameTrace*) */
void __thiscall
CPhysicsGameTrace::VehicleTraceRayWithWater
(CPhysicsGameTrace *this,Ray_t *param_1,void *param_2,CGameTrace *param_3)
{
CTraceFilterSimple local_1c [16];
CTraceFilterSimple::CTraceFilterSimple(local_1c,param_2,0,(_func_bool_IHandleEntity_ptr_int *)0x0)
;
(**(code **)(*enginetrace + 0x14))(enginetrace,param_1,0x200403b,local_1c,param_3);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)param_3,(Vector *)(param_3 + 0xc),0xff,0,0,true,-1.0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.