CPhysSaveRestoreBlockHandler::ForgetModel
0x00491820 · 197 bytes · __thiscall
_ZN28CPhysSaveRestoreBlockHandler11ForgetModelEP14IPhysicsObject
Decompiled
undefined (2 params)
/* CPhysSaveRestoreBlockHandler::ForgetModel(IPhysicsObject*) */
void __thiscall
CPhysSaveRestoreBlockHandler::ForgetModel
(CPhysSaveRestoreBlockHandler *this,IPhysicsObject *param_1)
{
ushort uVar1;
IPhysicsObject *local_24 [5];
local_24[0] = param_1;
uVar1 = CUtlRBTree<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<IPhysicsObject*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Find((CUtlRBTree<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<IPhysicsObject*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0x44),(Node_t *)local_24);
if (uVar1 == 0xffff) {
local_24[0] = param_1;
uVar1 = CUtlRBTree<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Find((CUtlRBTree<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0x60),(Node_t *)local_24);
if (uVar1 != 0xffff) {
CUtlRBTree<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Unlink((CUtlRBTree<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0x60),uVar1);
*(ushort *)(*(int *)(this + 100) + (uint)uVar1 * 0x10) = uVar1;
*(undefined2 *)(*(int *)(this + 100) + 2 + (uint)uVar1 * 0x10) = *(undefined2 *)(this + 0x74);
*(short *)(this + 0x72) = *(short *)(this + 0x72) + -1;
*(ushort *)(this + 0x74) = uVar1;
return;
}
}
else {
CUtlRBTree<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<IPhysicsObject*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Unlink((CUtlRBTree<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<IPhysicsObject*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0x44),uVar1);
*(ushort *)(*(int *)(this + 0x48) + (uint)uVar1 * 0x10) = uVar1;
*(undefined2 *)(*(int *)(this + 0x48) + 2 + (uint)uVar1 * 0x10) = *(undefined2 *)(this + 0x58);
*(short *)(this + 0x56) = *(short *)(this + 0x56) + -1;
*(ushort *)(this + 0x58) = uVar1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.