L L4D2node

CPhysSaveRestoreBlockHandler::ForgetModel

0x00491820 · 197 bytes · __thiscall

_ZN28CPhysSaveRestoreBlockHandler11ForgetModelEP14IPhysicsObject

Decompiled

undefined (2 params)

/* CPhysSaveRestoreBlockHandler::ForgetModel(IPhysicsObject*) */

void __thiscall
CPhysSaveRestoreBlockHandler::ForgetModel
          (CPhysSaveRestoreBlockHandler *this,IPhysicsObject *param_1)

{
  ushort uVar1;
  IPhysicsObject *local_24 [5];
  
  local_24[0] = param_1;
  uVar1 = CUtlRBTree<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<IPhysicsObject*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
          ::Find((CUtlRBTree<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<IPhysicsObject*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                  *)(this + 0x44),(Node_t *)local_24);
  if (uVar1 == 0xffff) {
    local_24[0] = param_1;
    uVar1 = CUtlRBTree<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
            ::Find((CUtlRBTree<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                    *)(this + 0x60),(Node_t *)local_24);
    if (uVar1 != 0xffff) {
      CUtlRBTree<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
      ::Unlink((CUtlRBTree<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,CPhysCollide_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                *)(this + 0x60),uVar1);
      *(ushort *)(*(int *)(this + 100) + (uint)uVar1 * 0x10) = uVar1;
      *(undefined2 *)(*(int *)(this + 100) + 2 + (uint)uVar1 * 0x10) = *(undefined2 *)(this + 0x74);
      *(short *)(this + 0x72) = *(short *)(this + 0x72) + -1;
      *(ushort *)(this + 0x74) = uVar1;
      return;
    }
  }
  else {
    CUtlRBTree<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<IPhysicsObject*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
    ::Unlink((CUtlRBTree<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<IPhysicsObject*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<IPhysicsObject*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
              *)(this + 0x44),uVar1);
    *(ushort *)(*(int *)(this + 0x48) + (uint)uVar1 * 0x10) = uVar1;
    *(undefined2 *)(*(int *)(this + 0x48) + 2 + (uint)uVar1 * 0x10) = *(undefined2 *)(this + 0x58);
    *(short *)(this + 0x56) = *(short *)(this + 0x56) + -1;
    *(ushort *)(this + 0x58) = uVar1;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)