CPhysSaveRestoreBlockHandler::OnEntityDeleted
0x00486df0 · 175 bytes · __thiscall
_ZN28CPhysSaveRestoreBlockHandler15OnEntityDeletedEP11CBaseEntity
Decompiled
undefined (2 params)
/* CPhysSaveRestoreBlockHandler::OnEntityDeleted(CBaseEntity*) */
void __thiscall
CPhysSaveRestoreBlockHandler::OnEntityDeleted
(CPhysSaveRestoreBlockHandler *this,CBaseEntity *param_1)
{
CUtlMemory<CPhysSaveRestoreBlockHandler::QueuedItem_t,int> *this_00;
ushort uVar1;
int iVar2;
CBaseEntity *local_24 [5];
local_24[0] = param_1;
uVar1 = CUtlRBTree<CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Find((CUtlRBTree<CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0x24),(Node_t *)local_24);
if (uVar1 != 0xffff) {
iVar2 = (uint)uVar1 * 0x10;
this_00 = *(CUtlMemory<CPhysSaveRestoreBlockHandler::QueuedItem_t,int> **)
(*(int *)(this + 0x28) + 0xc + iVar2);
if (this_00 != (CUtlMemory<CPhysSaveRestoreBlockHandler::QueuedItem_t,int> *)0x0) {
*(undefined4 *)(this_00 + 0xc) = 0;
CUtlMemory<CPhysSaveRestoreBlockHandler::QueuedItem_t,int>::Purge(this_00);
*(undefined4 *)(this_00 + 0x10) = *(undefined4 *)this_00;
CUtlMemory<CPhysSaveRestoreBlockHandler::QueuedItem_t,int>::Purge(this_00);
operator_delete(this_00);
}
CUtlRBTree<CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Unlink((CUtlRBTree<CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0x24),uVar1);
*(ushort *)(*(int *)(this + 0x28) + iVar2) = uVar1;
*(undefined2 *)(*(int *)(this + 0x28) + 2 + iVar2) = *(undefined2 *)(this + 0x38);
*(short *)(this + 0x36) = *(short *)(this + 0x36) + -1;
*(ushort *)(this + 0x38) = uVar1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.